"UnlitTwoTexture" - Source

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Hey, im doing a texture, effect, for that i copied the Combine Fence textures. The blue effect that comes out of the object. Not the brush.

So, i saw there these files:

combine_fenceglow.vmt
combine_fenceglow.vtf
combine_fenceglow2.vmt
combine_fenceglow2.vtf
combine_fenceglow3.vtf

The shader is UnlitTwoTexture, and it basically multiplies fenceglow with fenceglow2. Not a big deal, but as i changed the textures to make them loop vertically (sealed the edges with some more of the texture), i got something impossible different.

Thats what i've done, just changed the textures, the flags in VTFedit are set properly, just as in the original, the texture format too - DXT1 both. So, does anyone have any idea why it doesnt work as it is supposed to?

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