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Source Engine

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SubmissionStatsCategorySubmitter can i make a npc drop items when they die? access_time 2d
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Whynotll83
Heaven Prelude Sky access_time 4d
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JasperCarmack
Does $ambientocclusion even work? access_time 4d
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Whynotll83
SourceCC access_time 2mo refresh 1mo
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urara avatar
Color Blocking VMT Snippet access_time 2mo
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Reverend V92 avatar
VTF exporting problem access_time 2mo
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mbramblet
Dynamic Shadows access_time 3mo
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Wirmaple7321 avatar 105th Inc. Flag
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105th Inc.
Sharp Shadows with Low Lightmap Scale? access_time 3mo
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Wirmaple7321 avatar 105th Inc. Flag
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105th Inc.
RGB -> Decimal? access_time 3mo
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Wirmaple7321 avatar 105th Inc. Flag
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105th Inc.
what does phong exponent texture do? access_time 3mo
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Whynotll83
Pack Skybox Source access_time 4mo
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Mr.Who avatar
HDR Skybox to HDR Cubemap access_time 4mo
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NvC_DmN_CH avatar Apocalyptic Flag
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Apocalyptic
What are $envmapsaturation and Contrast? access_time 4mo
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Wirmaple7321 avatar 105th Inc. Flag
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105th Inc.
SMD Animation Frames to Individual Files access_time 4mo
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NvC_DmN_CH avatar Apocalyptic Flag
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Apocalyptic
HELP - prop_static Sharp Shadows?! access_time 4mo
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Wirmaple7321 avatar 105th Inc. Flag
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105th Inc.
BSP Editing without Map Decompiling access_time 5mo
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Wirmaple7321 avatar 105th Inc. Flag
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105th Inc.
[HELP]Calculating Shadow Direction access_time 5mo
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Wirmaple7321 avatar 105th Inc. Flag
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105th Inc.
flex files and bodygroups? access_time 5mo
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KonataHamster
Making Gameover Messages access_time 5mo
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Wirmaple7321 avatar 105th Inc. Flag
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105th Inc.
BSPZIP-Traverser access_time 6mo
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DormantLemon
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Source Engine Banner

The Source engine is a 3D game engine developed by Valve Corporation. Its unique features include a large degree of modularity and flexibility, an artist-driven, shader-based renderer, industry-leading lip sync and facial expression technology, and a powerful, efficient and completely network-enabled physics system.

Details

Credits
Valve
Developer
Valve
Homepage
www.valvesoftware.com
Publisher
Valve
Release Date
2004-11-15

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