Porting GldSrc maps into Source

A Forum Thread for Source Engine

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Sooooo
i'm trying to port a map from Half-Life to Counter-Strike: Source (i don't want the original textures, just brushes)
i have found a few methods, none of them work for me, so i'd really love if someone here has a easy (im lazy and making the mal from the ground brush by brush is not an option here) and fast method. 
Thanks for any replies!

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