How to decompile L4D2 models?

A Forum Thread for Source Engine

I tried decompiling a skin from L4D2. First, I extract the .vpk files and then I try to decompile the .mdl file with MDLDecompiler but it says "Unable to load model". 

Can anyone tell me how to decompile L4D2 custom skins?

Thanks in advance.
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  • Ganryu avatar
    Ganryu username pic Joined 9y ago
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    Ganryu avatar
    Ganryu
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    I haven't tried using Crowbar to actually decompile the custom skins for L4D2, but the last endeavor I put into decompiling a custom L4D2 model with regular old MDLDecompiler successfully, the actual reference .SMD file was completely empty, and I found out after asking over on Facepunch that it wasn't possible to decompile a custom L4D2 skin and retain the model (at least at the time). I can try taking a quick look at seeing whether Crowbar is capable of it or not and save you the effort of finding out, so I'll grab a random skin and take a look.

    I'll update this post with the results.

    Edit:
    8 minutes after this post was made, I managed to find a skin worth testing this out on, and I can confirm that Crowbar will successfully decompile the model and leave the reference file in-tact (meaning that the model is definitely included upon decompiling a custom model). Just download the latest version of Crowbar, and you should be good to go.
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  • Nekro.docx avatar
    Nekro.docx Joined 3y ago
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    2y
    Posted by Ganryu
    Thanks for time spent in your feedback, I'll take a look to Crowbar and test it.

    Really helpful :) 

    EDIT:
    It works perfectly, I have all the references and textures working and available to compile some GoldSrc stuff. Really really thanks Ganryu :) 
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