Trying to set a pixel shader that failed loading

A Forum Thread for Source Engine

I'm not new to source engine mechanics, but this one I have a bit of anxiety trying to tweak.
I have a map that was made for Garry's Mod that works absolutely fine there, but when I try loading that map in the Source Filmmaker the console is continuously flooded with red messages
*******Trying to set a pixel shader that failed loading!
At a rate of about 3 times a second. I can still work but with the console being just flooded with the same message it eventually crashes from an overflow.

I have mat_fullbright 1 while I work, so the shading shouldn't be enabled I should guess.


My question is: What factors contribute to that message so I can fix them or at least suppress the message temporarily?

I had similar issues with porting Half Life source models and maps (I shove everything into my SFM, kinda a bad habit really) but I fixed most of those issues by resetting the material files (Half Life 1 uses DirectX6 and 7; Source Filmmaker uses DirectX9 and above)

If it matters, the map in question is comprised of 100% custom materials; specifically MillenialFair.bsp
However several basic maps also trigger this console issue.

Posts

None found

Embed

Share banner
Image URL:
HTML embed code:
BB embed code:
Markdown embed code:

Author

KonataHamster avatar
KonataHamster Joined 8y ago
Ripe Supporter
17,948 points Ranked 249th
33 medals 2 legendary 8 rare
  • Returned 5000 times Medal icon
  • Became a Ripe Supporter Medal icon
  • Returned 1000 times Medal icon
  • 10 submissions featured Medal icon
  • 6 years a member Medal icon
  • Submitted 30 Polls Medal icon

KonataHamster
Sign up to access this!
Sign up to access this!
Sign up to access this!

Game

Sign up to access this!

Category

Share

  • Share on Reddit
  • Share on Twitter
  • Share on Facebook
  • Share on Google+

Stats

  • 2,501 Views
  • 0 Posts
  • 2y Submitted

More from Submitter

WiPs by Submitter

bcp.crwdcntrl.net tracking pixel