Model turns invisible up close

A Forum Thread for Source Engine

SEX! Ok, we got your attention. We are one of the oldest mod sites on the Interwebs. Sign up and maximize your browsing experience.

  • Subscribe: Get notified of new submissions like this.
  • Say Thanks: Show your appreciation by sending KonataHamster points.
  • Post: Give KonataHamster your thoughts on this Thread.
  • Flag: Alert moderators and warn members of a problem with this Thread.
  • Watch: Get notified when this Thread is updated.

Resistance is futile...

Sign up

Already a Bananite? Login

So I finally got somewhat familiar with Blender... at least enough to edit existing models to fit my needs in SFM. Trouble is: when getting close to the model it vanishes. Normally when that happens I can "zero in" the model to the center (either by compiling the model closer to the center, or in the SFM by locking the model and moving the "roottransform" closer to it) to prevent what I call 'skips'... I don't know any of the official terms.
Is that a side effect of removing collision models? I tend to remove them since I don't need them in SFM (something to my understanding would make them show up in GMod as an "effect" model with the green ring).


None found


Shareable Image:
Share banner
HTML embed code:
BB embed code:
Markdown embed code:

More embeddable images

Bookmark and Share


KonataHamster avatar
Member Joined 7y
14,467 points Ranked 300th
27 medals 1 legendary 5 rare
  • Returned 5000 times Medal icon
  • Returned 1000 times Medal icon
  • 10 submissions featured Medal icon
  • 6 years a member Medal icon
  • Submitted 30 Polls Medal icon
  • Submitted 100 Threads Medal icon

Sign up to access this!
Sign up to access this!
Sign up to access this!
Sign up to access this!



Date Added
1y tracking pixel