I'm gonna try and get into modelling. I learn best by taking something thats already made and tearing it down, reverse-engineering I guess you'd call it.
I've done a lot of research but I am very inconclusive on my results.
I'm not asking to be spoon-fed with this request, but I just appreciate some kind individual(s) to help me make a checklist to get started; I'm planning on decompiling a model from Half Life 2 and perhaps editing it a bit to familiarize and understand it. For all I know I'm blowing smoke, but I need a good recommendation for a few programs I'll need. While I have tinkered with several of the exe tools in the 'bin' folder of Half Life 2... I'm pretty sure more stuff is required.
I'll need a program that will
• Decompile a .mdl file
• One where I can manipulate it, I guess like Blender or 3DSMax but I don't know which works best
• Compile the model and, should I use a model with animations built in, preserve those...
• Texture the model should additions be made
While I wait for replies I'm going to search a bit myself. Thanks in advance.
I learn jack from tutorials, I just need a list of programs or novice software I'll need, so I can jump in and fiddle with it.
I probably shouldn't be asking here but what the hell.