How to make a texture to be like env_sprite?

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I don't know...

I want to make a texture to be like a env_sprite, it follows your eyes, like sm64 trees.. It's possible to do it?

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  • 2y
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    I think you're just going to have to use an `env_sprite` for that.
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    Mantra
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  • 2y
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    > **Posted by Devieus**
    >
    > I think you're just going to have to use an `env_sprite` for that.

    I want to know if there's possible to recreate the effect with a texture.

    It needs to be a texture not an env_sprite.
  • 2y
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    > **Posted by [Mario915ITA]**
    >
    > > **Posted by Devieus**
    > >
    > > I think you're just going to have to use an `env_sprite` for that.
    >
    > I want to know if there's possible to recreate the effect with a texture.
    >
    > It needs to be a texture not an env_sprite.

    You apply a texture to an `env_sprite`, so that's a thing. Nothing special will happen if you put said texture on a brush.
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  • 2y
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    > **Posted by Devieus**
    >
    > > **Posted by [Mario915ITA]**
    > >
    > > > **Posted by Devieus**
    > > >
    > > > I think you're just going to have to use an `env_sprite` for that.
    > >
    > > I want to know if there's possible to recreate the effect with a texture.
    > >
    > > It needs to be a texture not an env_sprite.
    >
    > You apply a texture to an `env_sprite`, so that's a thing. Nothing special will happen if you put said texture on a brush.

    I think I've explained wrong.

    I want a .vmt file that does the same thing as the env_sprite.
  • 2y
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    > **Posted by [Mario915ITA]**
    >
    > > **Posted by Devieus**
    > >
    > > > **Posted by [Mario915ITA]**
    > > >
    > > > > **Posted by Devieus**
    > > > >
    > > > > I think you're just going to have to use an `env_sprite` for that.
    > > >
    > > > I want to know if there's possible to recreate the effect with a texture.
    > > >
    > > > It needs to be a texture not an env_sprite.
    > >
    > > You apply a texture to an `env_sprite`, so that's a thing. Nothing special will happen if you put said texture on a brush.
    >
    > I think I've explained wrong.
    >
    > I want a .vmt file that does the same thing as the env_sprite.

    I think you didn't, it's just not something that can be done. Any texture you put on a brush will behave the same, a texture on a wall. The brush can't rotate to face all people, every face has one normal that's fixed upon compile. The best you can hope for is a sprite card, a cross of two unculled planes, at which point you should just be using an `env_sprite` anyway.
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