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Source grass_V2

A Work In Progress for Counter-Strike: Source

Progress Report

In Development - 10% finished

Updates

update 3 3y
  • - adding more sizes of grass (short, tall, random)
Update 2 3y Update 1 3y

Hello Gamebanana :)

I'm back with nature projects.
New trees, bushes, grass, ferns...and so on...

ABOUT WIP

OK. This WiP is about new grass. But this time I wount use models and props.
This time I will crate detail props which are cheap and displacement friendly.

Grass_V2 will have detail.vbsp with many variations:

- clean grass
- forest grass
- meadow grass (flowers, dandelions...)
- desert grass
.....

I'll post grass props separately...

HERE ARE SOME SCREENSHOTS OF CLEAN GRASS IN PROGRESS
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  • DomiTibingen avatar
    DomiTibingen Joined 8y ago
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    access_time 3y
    Posted by Thunderkeil

    Don't forget to add new screenshots when you post an update
    Will do!
    Like a boss
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  • Thunderkeil avatar
    Thunderkeil username pic Joined 7y ago
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    access_time 3y
    Don't forget to add new screenshots when you post an update
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    mikkokko Joined 4y ago
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    access_time 3y
    Wow, it looks beautiful! Can't wait!
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    access_time 3y
    Ohhh man I've wanted this since I saw how they used this effect in NMRiH. Whereas the scripting or whatever causes any grassy surface to project randomly generated sprite cards of grass tufts. Found that out when I made a map for it; wanted to know how but didn't know how to find out. 

    Can't wait for this, so many things are happening at once that make me want to re-pursue mapping for source.
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    Mantra
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DomiTibingen avatar
DomiTibingen Joined 8y ago
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Development State
In Development
Completion
10%

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