Wolfenstein models

A Work In Progress for Source Engine

Progress Report

In Development - 50% finished

Probably won't be releasing this, I've been very unorganized with the destination folders of each model

Just a project thats simple and easy to get practice.

Been infatuated with Wolfenstein 3D lately, haven't a clue why but nevertheless its the main focus of this little project...

so far I have:
DOS package
[temporary] ammo 'clip' (made using the HL1 mp5 clip as a base)
3 different blocks with varying wall textures from Wolf3D (Blue, Cobblestone, Cobblestone Decor)
Cross "Amulet"
Crown (Kinda choked on it though, also should have made the UVs after I was sure the mesh was finished --- couldn't manage the Crucifixion on top either) Will add a matte texture to it later, and see if I can salvage it.

Dealing with a lot of smoothing errors and a few mesh anomalies, trying to figure out the best way to implement an "efficient" skin system for the "wolfenblocks" (the wolfenstein walls are individual cubes at the moment)

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KonataHamster Joined 8y ago
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Development State
In Development



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  • Today's Pick Aug 7 2016
  • 2 Posts
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