High poly Sergal model

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Progress Report

In Development - 40% finished

Updates

Body redux
  • Whole new body based on official character sheets
Sergal636 avatar
Sergal636 Offline
Member Joined 6y
994 points Ranked 4693rd
Sergal636
3mo
Update
  • Scrapped previous female body
  • Second attempt at making whole body with decent topology
  • Working on proportions and overall shape (currently arms)
Sergal636 avatar
Sergal636 Offline
Member Joined 6y
994 points Ranked 4693rd
Sergal636
10mo
Early stage of character modeling from scratch with use of box modeling technique.



Todos

Head tweaks
Hands and feet

Posts

  • 1
  • 2
  • 16d
    Sergal636 avatar
    Sergal636 Offline
    Member Joined 6y
    994 points Ranked 4693rd
    I am still working on it however the progress goes slow as usually. I have been working on numerous other projects as well hence why I don't update it too often.
  • 17d
    Nighty_ avatar
    Nighty_ Wofie is awake~
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    Member Joined 21d
    Aww, I was hopping the OP would continue this, not sure if he is though. I really like sergals ;3 but it doesn't look like this has been updated since he hasn't been on for 3 months.
    Furry x3
  • 3mo
    Sergal636 avatar
    Sergal636 Offline
    Member Joined 6y
    994 points Ranked 4693rd
    The point is to preserve easy to weight geometry flow. Zbrush might be handy for baking a bump map from high poly reference.
  • 3mo
    Synths avatar
    Synths avatar Im Sleep
    Member Joined 4y
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    Consider using Zbrush. makes sculpting, and overall character model creation much easier.
    Adept Furry Trash Artist avatar
    Mantra
    Adept Furry Trash Artist
  • 3mo
    Sergal636 avatar
    Sergal636 Offline
    Member Joined 6y
    994 points Ranked 4693rd
    Im posting screens while I can't add new WIP images through editing.
  • 1y
    Sergal636 avatar
    Sergal636 Offline
    Member Joined 6y
    994 points Ranked 4693rd
    I apologize for lack of updates. My current job takes me a lot of time, however I'm not giving up and still looking forward to finish the model.
  • 1y
    Posted by Sergal636
    It utilizes a sightly modified ValveBiped skeleton. Most recognizable features are longer neck, leg proportions, different finger setup and custom T pose. I am not 100% sure if all default animations will work after those changes seamlessly.
    I wonder weather if you make custom animations, but with the same name/identification/however it is recognised by the engine, would it use that custom animation when it tries to use a standard animation, because that would make custom rigs for NPCs so much easier.
    Bananite
  • 1y
    Sergal636 avatar
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    Member Joined 6y
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    Posted by Lord_Zarnox

    One question:
    Will it have a custom skeleton with custom animations along with it, because that would make it much more accurate and realistic (i.e. ragdoll physics, semi-realistic movement animations, possibility to make a standard biped NPC from it semi-realistically)?
    It utilizes a sightly modified ValveBiped skeleton. Most recognizable features are longer neck, leg proportions, different finger setup and custom T pose. I am not 100% sure if all default animations will work after those changes seamlessly.
  • 1y
    One question:
    Will it have a custom skeleton with custom animations along with it, because that would make it much more accurate and realistic (i.e. ragdoll physics, semi-realistic movement animations, possibility to make a standard biped NPC from it semi-realistically)?
    Bananite
  • 1y
    Sergal636 avatar
    Sergal636 Offline
    Member Joined 6y
    994 points Ranked 4693rd
    Posted by Lord_Zarnox

    By the way, sergals don't have breasts (officially), but other than that, I would love to get a great, highly detailed sergal model.
    This model is based on early stage of "New Age" Sergals concept where females still had them (Mick later scrapped that idea).
  • 1
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Details

Development State
In Development
Completion
40%
Access
Public

Stats

Posts
19
Views
3,132
Downloads
0
Date Added
1y
Date Modified
16d
Date Updated
3mo

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