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zms_inf_mainstreet_beta

A Work In Progress for GameBanana

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Completed
I'm attempting to port over one of my ZombieMod maps, zm_echo_mainstreet, to HL2DM for ZombieMod: Source. I've got all the geometry and textures down, now it's just the matter of replacing all of those CS:S models with HL2DM ones, which is proving to be a bit difficult in terms of choosing the right models for players to barricade with. Sorry for the lack of screenshots. I'll post more when I've made more progress and have some in-game screenshots to show off. If anyone has any ideas or suggestions, please post them here. Thanks! =D
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  • jamespizzurro avatar
    jamespizzurro Joined 14y ago
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    Map is complete. I'll be sure to add some new screenshots when I have the time to do so.
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    jamespizzurro Joined 14y ago
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    Posted by HarrisonBrtn The lighting looks nice , but just not so scary, this is just me but this would look so sick if it kept you on youre edge because its so dark " they could jump out". maby some street lights (point_spotlight). but aslot of dark shadows and for lights maby light_spot, to keep the light in a defined spot and more shadows :P. and a nice night skybox, its really hard to type because im on a eaxtreamly crapppy computer at school. so this might be hard to understand my writing.
    Good idea. I'm going to play around with it now and see if making it darker helps improve the map's atmosphere.
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    HarrisonBrtn Joined 13y ago
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    12y
    The lighting looks nice , but just not so scary, this is just me but this would look so sick if it kept you on youre edge because its so dark " they could jump out". maby some street lights (point_spotlight). but aslot of dark shadows and for lights maby light_spot, to keep the light in a defined spot and more shadows :P. and a nice night skybox, its really hard to type because im on a eaxtreamly crapppy computer at school. so this might be hard to understand my writing.
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    jamespizzurro Joined 14y ago
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    Updated screenshots. I know the map is a little bland right now, but I still have to add barricading props.
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    Posted by [ROFL]Harley Error error error?
    Posted by MiStErMT Looks like a lot of errors to me^^
    Since zm_echo_mainstreet was made for CS:S and this mod is for HL2DM, some models get lost in translation when I try to open up the original map in Hammer. Anything that says "ERROR" is a model that is from CS:S but doesn't exist in HL2DM. I'm still working on replacing those models as we speak.
    Posted by X-tr3m3r In some cases instead of using prop_physics you could use func_physbox. Make your geometry texture it as you wish and use it as a barricading object. This is a good map, good job.
    Excellent idea! Thank you for the kind words as well. =)
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    MiStErMT Joined 13y ago
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    Looks like a lot of errors to me^^
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    12y
    In some cases instead of using prop_physics you could use func_physbox. Make your geometry texture it as you wish and use it as a barricading object. This is a good map, good job.
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    Harley Joined 13y ago
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    Error error error?
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