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How to make Animated Textures
- A Tutorial for Source Engine
In this tutorial I will walk you through making animated textures which can be used in any source game. This method will also work for sprays, skins, ext; pretty much anything that uses a VTF file can be animated by following this tutorial (note that sprays must be less than 512kb). For the sake of beginners I wrote this as I would to someone who has never made a custom texture before, so bare with me and lets get started.
That's all there is to it!
I do not know if you still watch comments here, but I am trying to create an animated weapon, and trying to do this after the "Steam Pipe Update" and I cannot seem to get an animation going. When putting all the files into the correct folder paths inside the custom folder, I can take away the .vmt file from the folder and the model shows up just fine, but when adding back the .vmt file the model turns invisible in game. I am pretty sure it is a problem with the file path within the vmt file. I have tried everything, but not sure what to put. If you can give me any guidance on this I would be greatful. I am also sorry if I am in the wrong tutorial for animating weapons, this does seem mostly aimed towards map parts but I was hoping weapons would work the same way. Thank you for any help.
I've tried changing the fps to several different values, ranging from 5 to 60 and it still plays at the same speed...