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Parallax mapping is a technique that puts certain pixels above or below others to give the texture a 3D look and feel to the player in game.
Before you get started, know that this is a tedious process since every texture that you want to use this technique needs a heightmap and (although optional, I recommend it) normal maps.
Also Special Thanks to MihailNajdenov for writing the code for this to work.
Because of issues with Source and the custom code, this method does not work with HDR lighting. The author is working on an updated version to fix this but until it is released, you will have to use LDR.
And now you know how to use parallax mapping in your Source maps or mods. The last few screenshots are what it looks like in game. Enjoy!
Hi, I'm having a big problem. I tried to work the maps with the parallax textures in HL2, EP1, and EP2 and none works. I done it step by step all. (Only was copy and paste in the folder), but don't works. Maybe is needed a dll update, or something else? If you can help me I would be very grateful. I'd like can how make that textures, are awesome. Thanks in advance :)
I fallowed everything:
- The bin and shad files
- makeing normal and heightmap
- Vmt codeing
- changeing after compile with the "//"
(and no HDR)
but it seems the texture gets invis. Dont know if it has to do with the Cs:s updates?
Ok, for everyone that wanted the shaders. I have good news.
While the original fileplanet link no longer exists, I managed to find the .rar file buried deep within my external hard drive!!!
So I'll upload it tomorrow sometime so everyone can use this again. This time I'll upload it on FPSB since I know it's reliable and will be up a long time.