Out of all the 3d modeling programs out there, hammer is one of the simplest one to use. In this tutorial I'm going to just show you show to make simple room.
First thing that we need to do is create our room, to do this we are going to use the block button, then in the 2D views make a box. once you have the box to be the size you want it to be press Enter.
REFER TO SCREENSHOT A
Now we have a box but the box is not hollow so click on the select tool and in the 3D camera view click on your box. Now to make it hollow while your object is selected press Ctrl+H a dialog box will pop you asking how thick you want to walls to be, for this tutorial I'm going to be using size 12 walls. Now move your 3D camera view inside the box so we can start placing things in it, to do this hold in the space bar and click on the 3D view, the controls are just like in Counter Strike Source W,A,S,D and the mouse to look.
Inside the box we want to add some textures to the ground walls and ceiling. There are 2 buttons that apply textures, the one that looks like just a brick block applies the texture to the entire brush, and the block with multiple colors applies textures only to certain faces at a time. for this tutorial I'm going to use the one for single face texture application. When you click on this a new dialog box comes up this is were you pick your texture and size and things like that. first lets texture the floor click on the texture aplicator and in the dialog box click browse this will bring up a list of all the textures in the game, you can also filter out some textures by using the filter box, for example to find a floor texture I'm going to filter tile
pick the one you like and double click on it this will take you back to the first dialog box. now to apply the texture in the 3D view of your box right click the floor to apply the texture, now go back and do the same apply textures to the walls and ceiling.
After the room is all textured we need to create a light.Light and everything besides brushes (walls) are entities. to create a light click on the entity creator and use the 2D views to place it were you want it
REFER TO SCREENSHOT C
Make sure that you pick light as your entity on the side (see red box in screenshot), then to create it press ENTER.
Final thing I'm going to do to this room is add some spawn points to do this we use the entity that we used for the lights except this time instead of light we are going to use info\_player\_terrorist for a terrorist spawn point or info\_player\_counterterrorist for a counter terrorist spawn point, and they are placed in the map just like the light was.
REFER TO SCREENSHOT D
Last thing we need to do is compile and test (F9). when you press F9 a box will pop up, for now just hit "Ok"
for this just make sure everything is on normal and that "Don't run game after compiling" in NOT checked.
And this is the final product.
REFER TO SCREENSHOT E
If you have any other questions plz feel free to email me or send me an AIM message. And Please visit my website www.freewebs.com/intelevend to find many more tutorials along with maps and prefabs.
What do I think of this Tutorial?
Detail: You actually wrote about 625 words (counted this with Word Count Tool) about something that takes about 2 minutes or less in Hammer... This isn't bad! This actually means that you putted your time in it and you explained every detail! I suggest creating a extra list with all the most important things... This is actually only a suggestion, your tutorial is already detailed enough, but never call something perfect!
Usefulness: I want to bet that lots for beginners use this to put their first step in the world of hammer. You are their teacher, explaining everything into the smallest detail, so they really know what to do and even get some background information... You give people their first stone to build a house, you give people their first drop of water for in their pool... You help people start mapping! Thanks for that!
Readability: This is maybe the only bad point in the whole tutorial, you actually didn't used any source of HTML - Structure - Colors - Style, this makes it hard for people who don't have much time to only read the most important. Make the important words bold, and put up some titles so we know what you will talk about before we even begin reading the actual text...
If both the teams are full you need to place more of the info_player_terrorist and info_player_counterterrorist, and if that doesn`t work you need to place the spawnpoints ower the ground because they may be under the ground :P