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How to get rid of fall damage. [updated]

A Tutorial for Source Engine

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For this, you only need a 2 entities. A trigger\_multiple(brush), and a filter\_damage\_type(entity). make a filter\_damage\_type and name it "dmg" (no quotations), also set the filter to "disallow", now in the select for the damage typ "fall" Make the entity trigger\_multiple, select the texture application tool > type in trigger > select the block tool > make the trigger brush in your map where you want people to be rewarded with no fall damage > tie the trigger brush to the entity "trigger\_multiple".
My Output Named:               OnTrigger
Targets Entities Named:        !activator           
Via This Input:                    SetDamageFilter
With A Parameter Override of: dmg
After a delay of seconds: 0
Ontrigger is in the dropdown menu > means "when triggered", you've got to TYPE in "!activator" which is the entity that activated the trigger, you need to TYPE in SetDamageFilter as well which will "turn on" your filter\_damage\_type, "dmg" is in the dropdown menu as well. now anyone who touches the trigger\_multiple will be immune to fall damage.

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  • captain0terror avatar
    captain0terror Joined 9y ago
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    access_time 5y
    I've tried this for CSGO and it's not working for me.. I've checked and rechecked to make sure the above is correct, but players who touch the trigger are still dying of fall damage. My setup invovles a teleport, could that be messing it up maybe? Or maybe this just won't work for csgo?
    Bananite
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    Left4Dead Joined 11y ago
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    How do you make player immune to all damage type at once?
    Bananite
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  • -Trashed- avatar
    -Trashed- Joined 11y ago
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    For some reason it wont work... Also the dmg isn't in the dropdown menu. Is there a way to work this out? I tried to redo it a lot of time.
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  • TIMAE avatar
    TIMAE Joined 10y ago
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    Hi, nice tutorial. But I have a question: Can you deactivate the damage filter?
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  • PortalGod avatar
    PortalGod Joined 10y ago
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    Little note: "!activator" is not "what will activate the trigger". what it means is that when this entity (trigger_multiple) fires an output (OnTrigger), whatever has caused this output to fire (!activator) is the entity being called. so "OnTrigger !activator, addoutput, rendercolor 255 0 0" would make whoever steps inside the trigger red.
    Gawd of Portal.
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  • MrCocaCola avatar
    MrCocaCola Joined 11y ago
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    Hey i added this to my map, and it works fine. Except for one thing... It only gives one person no fall damage... So ever round one lucky person gets it, and thats not what I wanted. Is there a way where the whole map can have no fall damage and everyone does get it.
    Surfer
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  • Donny avatar
    Donny Joined 12y ago
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    Posted by Trausti15 Why doesnt this work for me ?? i do exactly what is told but it still doesnt work.. ive tried it over and over again ;(
    Make sure your trigger's reset time is set to 0.
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    Mantra
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  • Trausti15 avatar
    Trausti15 Joined 11y ago
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    Why doesnt this work for me ?? i do exactly what is told but it still doesnt work.. ive tried it over and over again ;(
    Bananite
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  • headhunter455 avatar
    headhunter455 Joined 12y ago
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    Pros: Awesome, easy to follow, damn good effect. Cons: None Improvements: HTML? Also, i kinda got confused when it didnt recognise the SetDamageFilter command in the outputs, so you could add that it wont do that but it will still work :O? Notes: Check Improvements :P nice trick.. ty
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    Mantra
    Super Ownage Pwner Guy
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  • ToastWithPeanutButterAndJelly avatar
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    Pros: This is an easy, and useful way to leave fall damage behind when surfing! It is also easy and compatible on almost all mapping types! Good tut! Cons: The tutorial is slightly hard to understand, but nevertheless, great. Improvements: Try to work on your grammar, maybe get someone to write the tutorial for you? Notes: P.S. Good job!
    Bananite
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