Button Activated Fire

A Tutorial for Source Engine

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Hello and welcome to this descriptive tutorial on how to make button activated fire. (sorry if this has been done before) Ok I will try to explain this as good as I can. 1. Make a brush to be your button. Highlight it and press ctrl+t. Make it a func\_button. Put it where you want it and leave it for now. 2. Place an entity where you want the fire to be. You can change the damage done to you by the fire by changing the Damage Scale. 10 makes them die in under 5 seconds. Make sure start disabled is No. Now make the damage scale 5. You can change the amount of time the fire is ignited for by changing the duration (make the duration 5 if you want the fire to last for 5 seconds) Check the Flags tab. make sure no flags are ticked. 3. Now make an entity. make it env\_firesource. Give it a name. Let's use "firestarter". Make its Intensity/Damage 10 and change its radius to cover the env\_fire. 4. go back to your button. Create an output. make it :
OnPressed
firestarter
enable
5. Now go to your env\_fire and add an output to it. Make it:
OnExtinguished
firestarter
disable.
This will enable you to use the button more then once. If you want the fire to only be activated once, forget step 5 and add a flag to your env\_fire. Tick: Delete when out. I love using this in my surf map jails. Another tutorial by iMap Assess it WiSeLy Comment freely Check out my other tutorials!
  • |SpanK| avatar
    |SpanK| Joined 10y ago
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    Ill have to dissagree with the others saying this is a great tut. First off you start by saying place an entity and go off explaining different settings. Well what enitity. Then you say env_firestarter. Okay place entity env_firestarter. Go back to previous steps. Now the entity changed from firestarter to fire?!?! Badly written tut, hopes someone makes a better on soon.
    Cupcake Reach Around  avatar
    Mantra
    Cupcake Reach Around
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  • jonathan9967 avatar
    jonathan9967 Joined 11y ago
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    I dont get it you said place an entity, but what entity?
    Bananite
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  • silent_dark avatar
    silent_dark Joined 11y ago
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    Really useful helped me alot
    Bananite
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  • Evol On avatar
    Evol On Joined 11y ago
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    Pros: Great tut Cons: None, though the radius info would be useful in your explosion tut Improvements: Add screenies Notes:
    Posted by nijasushi: Notes: Have sex with me :)
    WTF O_O
    Tacgnol is gnooooooooooool
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  • ninjasushi avatar
    ninjasushi Joined 12y ago
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    Pros: Great tut Cons: Nothing Improvements: nothing Notes: Have sex with me :)
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  • decentpix avatar
    decentpix Joined 12y ago
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    12y
    Thanks for adding this *thumbs up*
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jmcni2
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iMap Joined 12y ago
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iMap
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Intermediate

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Other/Misc

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