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Door Opening Direction

A Tutorial for Source Engine

Here's an easy way to make the func_door(s) open the way you want, and trigger_push(es) to push the way you want. No more trial and error.
  1. To start, Place an info_player_terrorist(any type of info_player should work also) next to your door or trigger_push. Then...
  2. Double click on the info_player_terrorist and open the "Object Properties" window.
  3. Click on the "Pitch Yaw Roll (Y Z X)" in the window.
  4. Now edit the "Angle" at the black circle (see below) with your mouse or type in an angle.
  5. Then read step 4 & 5
  6. Mess around with the angle, but as you do this, keep an eye on the info_player entity.
  7. Watch the direction in which it moves, and once it is positioned (face pointing in the direction you'd like) take the angle and apply it to your "func_door" or "trigger_push" Pitch Yaw Roll (Y Z X) in the same location!
Now, you've just positioned your "trigger_push" or/and "func_door" to push/open in the correct direction! --Buck



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Key Authors
BuckNasty Joined 12y ago
6,387 points Ranked 744th


BuckNasty avatar
BuckNasty Joined 12y ago
6,387 points Ranked 744th

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Difficulty Level
Beginner Difficulty



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  • 8 Posts
  • 11y Submitted
  • 4y Modified


82 bScore
9.1 Rating

4 voters

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