func_detailand let's move on to the next section.
2because of the small size of the brushes.
Auto-Sewoption is enabled. I am going to use the
Raise Totool because I want it to be very neat for now. Keep going until you like the shape of them. If you begin to notice texture stretching, try to lower the amount of height variation in the vertexes, in other words, even them out a little. Leave the vertexes on top of the brushes alone for now, I will cover them next.
Raise/Lowertool for modifying displacements. Change
1. Begin raising the vertexes. If you have steeply slanted displacements in some spots as I do, you should try using the
Xaxis to make it look like they are popping up better. Be careful, undo your mistakes, and you should end up with a nice effect somewhat similar to this:
prop_staticright on our wall. In it's properties, browse through
world modelsuntil you find the
props_debrisfolder. Inside you will find a few rebar models, which are little metal bars sticking out of the wall. Try to keep them varied, and rotate them as necessary.
VMFhas unfortunately been lost due to the shutdown of RapidShare.
GoodDestruction.vmf, please send it my way for archival. The original link was: