sky_cameraentity to the map, it needs to be dead centre of the grid,
0,0,0on every plane. You can align it with the blue lines on the grid and also the small aid in the 3D view. This will tell the engine where the level will be in relation to the 3D skybox.
sky_cameraentity along with your reference objects. This will only be as a guide so first of all Copy & Paste the selected objects anywhere.
Texture Lockoption in the command ribbon. It looks like a
tlicon. Then, go to
Tools-> Transformand make sure the
Scalebutton is ticked. Then with everything still selected type
.0625into each field. This will scale it down to 1/16.
Radiusbar down to
1. This makes everything small and easy to use for such tiny geometry.
sky_camerafrom the main level. You should be left with the shrunken geometry and the
sky_camera. Also place a hollowed box around the geometry with the SKY texture on every face.
light_envin here as well.
skyboxin their name usually. If you place these in the skybox they will also be scaled up in game.