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This video tutorial will not teach you how to make meshes, but how to turn any mesh you may have already made or found into a prop for Source games, with the goal of getting results asap without going too much into detail.
It covers decompiling, exporting smds, making basic QC files, creation of collision meshes, and compiling.
Decompiling a Model 0:55 Exporting an SMD 2:03 QC Files 2:41 Collision Meshes 4:21 Compiling 5:29
Additional Clarification:Collision meshes when generated automatically will do the convex shrink wrap thing over the whole mesh.If one part is not shrinkwrapped, the physmesh will be auto-generated and your collision will be inaccurate. You will receive a collision compile error in Crowbar if this happens.Collision meshes should be low-poly, and be completely closed.