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Making Props in Six Minutes (Video Tutorial)

A Tutorial for Source Engine

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Quick n' Easy

This video tutorial will not teach you how to make meshes, but how to
turn any mesh you may have already made or found into a prop for Source games,
with the goal of getting results asap without going too much into detail.

It covers decompiling, exporting smds, making basic QC files, creation of collision meshes, and compiling.




Timestamps:
Decompiling a Model
0:55
Exporting an SMD
2:03
QC Files
2:41
Collision Meshes
4:21
Compiling
5:29

Links:
Blender -
https://builder.blender.org/download/
Blender Source Tools - http://steamreview.org/BlenderSourceTools/

Crowbar -
https://steamcommunity.com/groups/CrowbarTool
GCFScape -
https://developer.valvesoftware.com/wiki/GCFScape
Valve Dev Wiki -
https://developer.valvesoftware.com/wiki/Main_Page
Surface Properties -
https://developer.valvesoftware.com/wiki/Material_surface_properties

Basic QC -
https://pastebin.com/gEk7PKhW

Additional Clarification: Collision meshes when generated automatically will do the convex shrink wrap thing over the whole mesh. If one part is not shrinkwrapped, the physmesh will be auto-generated and your collision will be inaccurate. You will receive a collision compile error in Crowbar if this happens. Collision meshes should be low-poly, and be completely closed.
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Mykhail Kozak avatar
Mykhail Kozak username pic Joined 5y ago
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7,324 points Ranked 877th
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Tutorial Creation and Research

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Mykhail Kozak avatar
Mykhail Kozak username pic Joined 5y ago
Offline
7,324 points Ranked 877th
15 medals 1 legendary 2 rare
  • Became a Ripe Supporter Medal icon
  • 2nd Place - The Heatwave Skinning Contest Medal icon
  • Returned 1000 times Medal icon
  • One month a member Medal icon
  • 6 months a member Medal icon
  • 1 year a member Medal icon
Mykhail Kozak avatar
Mykhail Kozak

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Difficulty Level
Intermediate

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