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Dynamic Shadows

A Tutorial for Source Engine

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Welcome to one of my other Tutorials.
This Tutorial is about Placing Dynamic Prop Shadows in your map.
Sometimes you'd like to make Beautiful Scenes, that's why env_projectedtexture is here!

Pros: Fancy Lighting and Shadows
Cons: It Really likes eating FPS

Requirements:

Add these to your Launch Parameters: -dxlevel 95 -force_vendor_id 0x10DE -force_device_id 0x1180
GPU with DirectX9 (works on Intel HD Graphics)



First of all, Make an Entity Somewhere in your Map (Usually about 64 units Behind a Prop for Best Results) and Change its Class to "env_projectedtexture".

Now Open the env_projectedtexture Properties. You Should See some Options. I'll Explain the Most Important ones.

Target: If you want only one Specified Prop to have Dynamic Shadows (not the Others), Give your Prop a Name and Insert the Prop Name in here. (For This tutorial: oildrum)

Enable Shadows: Of Course, Yes

Shadow Quality:
High - Sharp and Less FPS
Low - Pixellated and More FPS (For this Tutorial: Low)


Light Only Target: Dynamic Shadows Only for the Prop Name you Typed in Target. (Preferally Use this for max FPS.)



BUG: "Parent" is Unusable. Causes an Error if you Parent this entity to another one!
NOTICE: Due to Game Coding, Only one env_projectedtexture is allowed per PVS!

Now go to Flags Tab and Make Sure "Enabled" is Checked. Then Apply and Close the Settings and Compile your map...

Notice: In case you did something wrong/it doesn't works, Use the Link below to download the Example map.
Example Map

Thanks for Reading, Hope you Liked the Tutorial. If you have any Problems, Don't Hesitate to Post a Feedback <3

Have fun! :)

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Difficulty Level
Beginner

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Mapping

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