Tutorial - ENV_FIRE

A Tutorial for Source Engine

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Hey and Welcome to my Tutorial for env_fire Entities.

For Whose are New to Source Mapping, So Don't Spam in Feedbacks.

What is an "env_fire" Entity?
This is an Entity if Placed, Will Make Fire in-game.

How Do I Place Them and Where?
Follow these Easy Steps to know:

1. Make an Entity Somewhere in Your Map, Go to its Properties and Tie it to "env_fire".
2. Change the Fire Properties Whatever you Like, but Be Sure to Set 'Start Disabled' to No.
3. Go to Flags Tab and Check these Flags:

INFINITE DURATION
- Sets the Fire Duration to Infinite.
START ON - Makes the Fire to Start One the Map Loads.

4. Click Apply and Close the Window. There you go! That's our Fire in-game in Picture 1!

NOTE: In Order to Make it to Look More Realistic, Add an env_smokestack in the Fire Entity and Set its Intial State to ON! More Realistic: Picture 2.

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Now Let's add More Detail, Like a Car on Fire!

1. Make a prop_static Entity Somewhere in your Map.
2. Go to the Prop_static Properties, then Click World Model and Browse...
3. We Want a Good-Lookin' Car Model, So Pick the "car003b.mdl".4. Close the Model Browser, Apply in the Window and Close it.
5. Add an env_fire Somewhere in the Car Hood, Set its Properties to:

Start Disabled: NO

6. Go to Flags Tab and Check these Flags:

INFINITE DURATION
START ON


7. Make an env_smokestack Near to the env_fire and Change its Intial State to ON.
8. There you Go! Our Wrecked Blue Car on Fire! Picture 3.

Congratulations, You Have Just Learned about the env_fire Entity!

Please Be Sure to Vote and Post Feedback, to Improve the Tutorial.

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Mapping

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