Ads keep us online. Without them, we wouldn't exist. We don't have
paywalls or sell mods - we never will. But every month we have large bills
and running ads is our only way to cover them. Please consider unblocking us. Thank you from GameBanana <3
Get Q3 maps in HAMMER
- A Tutorial for Source Engine.
mp_shop from Soldier of Fortune II in the screenshot
[[I made a video for the people who might get stuck but do be aware that I did it slightly different than here but this shows you that it can be done in 1minute](http://www.youtube.com/watch?v=7OInpmUX9eo "Tutorial: Q3 maps to VMF")]
Works for Return to Castle Wolfenstein, Soldier of Fortune II - Double Helix and Wolfenstein Enemy Territory. Maybe others too.
Most important thing, I only recommend using this for the maps you've made your own for any of these games, so don't use maps that someone else made UNLESS you get the permission.
Things you need
- [hlq3map Convertor](http://www.mediafire.com/?mmyjf540i775lyk "hlq3map Convertor") [Place it on the desktop for making it easy]
- [Crafty](http://nemesis.thewavelength.net/index.php?p=46 "Crafty's tools") [Install it or extract it to desktop]
- [GTK Radiant 1.4/1.5 (recommend 1.5 in with doing this)](http://zerowing.idsoftware.com/files/radiant/nightly/1.5/GtkRadiant-1.5.0-2004-09-26.msi "GTK Radiant 1.5") [Install it]
- Valve Hammer [For opening and editing the .vmf map ofcourse]
- Your Q3 Engine *.map
Now let's get started
[IN GTK RADIANT 1.5]
1. Open the *.map with GTK Radiant 1.5
2. When it's completely loaded, go to View, then Filter and select both Structural and Detail (this will hide the brushes)
3. Now press I (this selects inverted so everything that's showing) and press backspace (this will remove everything selected)
4. Now press L (shows the entity list), click on the arrow next to your *.map, this will show all the entities in your map, now select them all BUT NOT the first (your .map and the worldspawn). You can select them all by holding SHIFT or CTRL to select one by one. While having them selected, press backspace and close the Entity list window.
5. Select View again, then Filter and select Translucent (this will hide all the triggers and clips). Now press I to invert selecting (so you select everything) and press H (means hide). Now go to View, Filter again and deselect Translucent, press I again and backspace (this removes all the translucent things). Press SHIFT+H to unhide your map.
6. Save your *.map to example desktop (for making it easy)
[IN HL Q3MAP CONVERTER]
1. Open HLQ3Converter.exe, at Input select the map you just saved (*.map)
2. At output select a location + name where you want to save it (on Desktop - "name".map)
3. Check Quake3 -> HL and press Convert. Press OK and close the tool.
[IN CRAFTY]
1. Right click on the exported .map from the hlq3map converter and open it with Crafty.exe/Crafty Application (will be called Object Viewer when it's opened)
2. Go to File, Export, choose VMF Files (*.vmf) from the list and give it a name. Then Save and close the Object Viewer.
[IN HAMMER]
1. Go to File, Open and select the exported *.vmf
This is it folks, the map has been imported in HAMMER. Now the only thing you have to do is add textures and entities and make it play-ready for the game you desire it on.
And about that PATCHES you removed in GTK Radiant, you will have to remake these yourself again in Hammer because hlq3converter doesn't recognize q3 patches.
Hope you enjoy this.
And for more info just ask.
Also I would appreciate it if you post a screenshot of your work in the comments so I can see which nice maps might come !
Greetz
KENNITHH
PS: Sorry about the layout, this was a bit weird for me to use. If anyone could fix it, I would appreciate it.
-KENNITHH
No problem
-Devieus
> **Posted by cicala**
> > **Posted by J.4.C.K.8**
>
> > You say it works for RTCW, but...RTCW uses .pk3 format with a .bsp file inside there. None of those programs will accept the .bsp and it can't be decompiled either.
>
> It would have to work somehow, cause it still is a variant of quake
Yeah it just required an extra step which Kennithh sent me.
I am/will be working on a few more RtCW maps soon, and these tools have certainly made it easier.
> **Posted by J.4.C.K.8**
> You say it works for RTCW, but...RTCW uses .pk3 format with a .bsp file inside there. None of those programs will accept the .bsp and it can't be decompiled either.
It would have to work somehow, cause it still is a variant of quake
> **Posted by J.4.C.K.8**
> You say it works for RTCW, but...RTCW uses .pk3 format with a .bsp file inside there. None of those programs will accept the .bsp and it can't be decompiled either.
.bsp is the compiled version of the map, the map you actually play, but you need the .map this is the file that allows you to edit it in GTK Radiant (a program like hammer)
You say it works for RTCW, but...RTCW uses .pk3 format with a .bsp file inside there. None of those programs will accept the .bsp and it can't be decompiled either.