Below is a list of all updates to Sonic '06 Mod Manager.
Fixed MSAA option breaking multiplayer.
Removed Save Data option from First Time Setup to clear up confusion on its requirement (despite it saying it's optional).
Implemented virtual to physical address calculation for PlayStation 3 executables for better patch writing.
Fixed WriteBase64 not creating new directories when writing a new file.
Fixed Resolution combo box not being disabled when a PlayStation 3 executable is selected.
Fixed some combo boxes on the Tweaks page being disabled when setting the API to Custom on the Emulator page.
Added optional count to the WriteNopPPC and WriteVirtualNop functions to make writing NOPs easier to addresses without spamming the function constantly.
Removed Force Render Target Views and 2x Resolution options from the Emulator menu in favour of a Resolution combo box, due to newer versions of Xenia supporting RTV and up to 4K upscaling.
Replaced Arctool implementation with Marathon.
Archives are no longer compressed when installing mods - this should speed things up a bit.
Updated Field of View for the E3 camera type.
Added WriteVirtualNop and WriteVirtualBytes to the patching system.
Added a warning for when you overwrite a profile that already exists from the creation dialog.
The last created profile is now updated upon creating a new profile.
Profiles that have no mods, patches or tweaks will no longer request that you select a profile in the preview.
Right-clicking on a patch to open the containing folder now selects the patch in Explorer once opened.
List views now alternate between lighter and darker colours for items to make things easier to read.
You can now create profiles to switch between different mod, patch and tweak configurations easily.
Fixed verification check only checking Xbox 360 files.
Removed the Unlock Tails' Flight Limit tweak in favour of the new patch.
Migrated update servers to the Big Endian 32 repository.
Added verification check for when users fail to extract the game's ISO properly.
Fixed patches not showing up in the Mod Creator.
Changed how patches are updated.
XEX decryption now forces decompression for more correct output (REQUIRES PATCH UPDATES).
Added a small options menu for updating patches.
Actually fixed the PKG API regression this time.
Added top and bottom iteration (right-click the up/down buttons).
Added priority iteration for patches.
Added WriteBytes function.
Fixed regression for the Copy function.
Fixed regression caused by the new PKG API.
Removed pkgtool from application resources.
Available drive space is now checked when unpacking archives.
Rewritten the patch script deserialiser.
Added PackageErase function to remove PKG entries.
Added Search function to filter specific search queries.
Updated StringReplace function to parse line breaks.
Added better PKG reading and writing to the patch scripts.
Added MST reading and writing to the patch scripts (see the documentation, for more information).
Added a context menu to the install button when right-clicking.
Fixed application hanging for awhile with no network connection.
Added mod stacking debugging feature.
Fixed Patch Creator not using correct formatting for filenames.
Mods can now require patches.
Mods can now have 'hybrid patches' for merge edits.
Mods can now specify if ARCs in the custom list will be added to a custom filesystem.
Added a mod troubleshooter to the debug menu.
Fixed PackageEdit not editing events with the same name as the key.
Custom filesystems can now be merged with other mods that use the same archive name.
Added more verbose debug messages for mod/patch/tweak installation.
Added an option to save the debug log to a file.
Fixed a crash when cancelling the browser during first time setup.
Fixed reset option clearing application data only, rather than the settings too.
Added a debugging option to allow for loading snapshots.
Added a new WriteTextBytes function to the scripting language.
Removed EncryptExecutable function and automated it after all patches are installed (PlayStation 3 only).
Removed debug flag for console logs, so debug mode doesn't need to be enabled for error logging.
Patch filenames now use Pascal Case by default.
Better error handling for patches and tweaks.
Debug logs can now be copied to the clipboard easily.
Fixed globalisation issue with languages that use commas as decimal places.
Set Field of View box to increment by 0.1 to account for the float.