Gmod Custom Map Glitch.

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Gmod 13 Glitched Triangle on map

Something weird happened during mapmaking that creates a triangle that lets you see under the map.

It isn't causing any leaks, and it is on an area of the brush that is not split up. And it happened when i put brushes (aka the fences). This didn't happen when there were no fences at there, but i don't want to remove them.

Here's image:

BTW, Google put the image as "minecraft stone mod" when i named the file "Gmod Map Glitch". Someone tell Google to fix their systems.

Here's the logfile (got it on "normal" compile with a custom .rad to determine which texture lights up):

materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materialsLoading c:\program files (x86)\steam\steamapps\common\garrysmod\dr_minecraftescape.vmf***need to set $abovewater for material dev/dev_water2_cheap***need to set $abovewater for material dev/dev_water2_cheapConVarRef mat_reduceparticles doesn't point to an existing ConVarKeyValues Error: LoadFromBuffer: missing { in file materials/minecraftescapedrmaterials/lavaanimationmchammer.vmt(*LightmappedGeneric*), (*Proxies*), (*AnimatedTexture*), KeyValues Error: LoadFromBuffer: missing { in file materials/minecraftescapedrmaterials/lavaanimationmchammer.vmt(*LightmappedGeneric*), (*Proxies*), (*AnimatedTexture*), Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txtfixing up env_cubemap materials on brush sides...KeyValues Error: LoadFromBuffer: missing { in file materials/MINECRAFTESCAPEDRMATERIALS/LAVAANIMATIONMCHAMMER.vmt(*LightmappedGeneric*), (*Proxies*), (*AnimatedTexture*), KeyValues Error: LoadFromBuffer: missing { in file materials/MINECRAFTESCAPEDRMATERIALS/LAVAANIMATIONMCHAMMER.vmt(*LightmappedGeneric*), (*Proxies*), (*AnimatedTexture*), KeyValues Error: LoadFromBuffer: missing { in file materials/MINECRAFTESCAPEDRMATERIALS/LAVAANIMATIONMCHAMMER.vmt(*LightmappedGeneric*), (*Proxies*), (*AnimatedTexture*), KeyValues Error: LoadFromBuffer: missing { in file materials/MINECRAFTESCAPEDRMATERIALS/LAVAANIMATIONMCHAMMER.vmt(*LightmappedGeneric*), (*Proxies*), (*AnimatedTexture*), 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)Building Faces...done (0)Chop Details...done (0)Find Visible Detail Sides...done (0)Merging details...done (0)FixTjuncs...PruneNodes...WriteBSP...done (0)writing c:\program files (x86)\steam\steamapps\common\garrysmod\dr_minecraftescape.prt...Building visibility clusters...done (0)Creating default LDR cubemaps for env_cubemap using skybox materials:   skybox/Minecraft*.vmt ! Run buildcubemaps in the engine to get the correct cube maps.Creating default HDR cubemaps for env_cubemap using skybox materials:   skybox/Minecraft*.vmt ! Run buildcubemaps in the engine to get the correct cube maps.Finding displacement neighbors...Finding lightmap sample positions...Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10Building Physics collision data...done (1) (375185 bytes)Placing detail props : 0...1...2...3...4...5...6...7...8...9...10Compacting texture/material tables...Reduced 1544 texinfos to 926

Reduced 55 texdatas to 49 (2170 bytes to 1936)

Writing c:\program files (x86)\steam\steamapps\common\garrysmod\dr_minecraftescape.bsp

1 second elapsed

4 threads

reading c:\program files (x86)\steam\steamapps\common\garrysmod\dr_minecraftescape.bsp

reading c:\program files (x86)\steam\steamapps\common\garrysmod\dr_minecraftescape.prt

1339 portalclusters

3339 numportals

0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 646 visible clusters (0.11%)

Total clusters visible: 584395

Average clusters visible: 436

Building PAS...

Average clusters audible: 741

visdatasize:265888  compressed from 449904

writing c:\program files (x86)\steam\steamapps\common\garrysmod\dr_minecraftescape.bsp

14 seconds elapsed

[Reading texlights from 'lights.rad']

[45 texlights parsed from 'lights.rad']

[Reading texlights from 'dr_minecraftescape.rad']

[1 texlights parsed from 'dr_minecraftescape.rad']

Loading c:\program files (x86)\steam\steamapps\common\garrysmod\dr_minecraftescape.bsp

7070 faces

2 degenerate faces

475174 square feet [68425072.00 square inches]

0 Displacements

0 Square Feet [0.00 Square Inches]

7068 patches before subdivision

42284 patches after subdivision

1570 direct lights

0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7773565, max 1835

transfer lists:  59.3 megs

0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(1345807, 953786, 242949)

0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(242425, 166861, 42995)

0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(49145, 31949, 8139)

0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(9542, 6015, 1554)

0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(1917, 1162, 302)

0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(380, 225, 59)

0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(76, 44, 12)

0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(15, 9, 2)

0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(3, 2, 0)

0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(1, 0, 0)

Build Patch/Sample Hash Table(s).....Done<0.0091 sec>

0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done

0 of 1500 (0% of) surface lights went in leaf ambient cubes.

0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done

Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 

------------       ---------------  ---------------  -------- 

models                 249/1024        11952/49152    (24.3%) 

brushes                920/8192        11040/98304    (11.2%) 

brushsides            6648/65536       53184/524288   (10.1%) 

planes                4338/65536       86760/1310720  ( 6.6%) 

vertexes             10194/65536      122328/786432   (15.6%) 

nodes                 4601/65536      147232/2097152  ( 7.0%) 

texinfos               926/12288       66672/884736   ( 7.5%) 

texdata                 49/2048         1568/65536    ( 2.4%) 

dispinfos                0/0               0/0        ( 0.0%) 

disp_verts               0/0               0/0        ( 0.0%) 

disp_tris                0/0               0/0        ( 0.0%) 

disp_lmsamples           0/0               0/0        ( 0.0%) 

faces                 7070/65536      395920/3670016  (10.8%) 

hdr faces                0/65536           0/3670016  ( 0.0%) 

origfaces             3623/65536      202888/3670016  ( 5.5%) 

leaves                4851/65536      155232/2097152  ( 7.4%) 

leaffaces             7804/65536       15608/131072   (11.9%) 

leafbrushes           3118/65536        6236/131072   ( 4.8%) 

areas                    3/256            24/2048     ( 1.2%) 

surfedges            47440/512000     189760/2048000  ( 9.3%) 

edges                26561/256000     106244/1024000  (10.4%) 

LDR worldlights       1570/8192       138160/720896   (19.2%) 

HDR worldlights          0/8192            0/720896   ( 0.0%) 

leafwaterdata            3/32768          36/393216   ( 0.0%) 

waterstrips            523/32768        5230/327680   ( 1.6%) 

waterverts               0/65536           0/786432   ( 0.0%) 

waterindices         10503/65536       21006/131072   (16.0%) 

cubemapsamples           0/1024            0/16384    ( 0.0%) 

overlays                 0/512             0/180224   ( 0.0%) 

LDR lightdata         [variable]     1181536/0        ( 0.0%) 

HDR lightdata         [variable]           0/0        ( 0.0%) 

visdata               [variable]      265888/16777216 ( 1.6%) 

entdata               [variable]      132988/393216   (33.8%) 

LDR ambient table     4851/65536       19404/262144   ( 7.4%) 

HDR ambient table     4851/65536       19404/262144   ( 7.4%) 

LDR leaf ambient     12797/65536      358316/1835008  (19.5%) 

HDR leaf ambient      4851/65536      135828/1835008  ( 7.4%) 

occluders                0/0               0/0        ( 0.0%) 

occluder polygons        0/0               0/0        ( 0.0%) 

occluder vert ind        0/0               0/0        ( 0.0%) 

detail props          [variable]           1/12       ( 8.3%) 

static props          [variable]           1/12       ( 8.3%) 

pakfile               [variable]       87736/0        ( 0.0%) 

physics               [variable]      375185/4194304  ( 8.9%) 

physics terrain       [variable]           2/1048576  ( 0.0%) 

Level flags = 0

Total triangle count: 19226

Writing c:\program files (x86)\steam\steamapps\common\garrysmod\dr_minecraftescape.bsp

1 minute, 15 seconds elapsed

(End of the compile log)

Guys, can you find anything that causes the glitch?

(Sorry if i took up many space, or broke any rules.)

Posts

  • 11mo
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  • 11mo
    Shadowysn avatar
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    Posted by Jesse V92

    Your displacement/brushwork got moved. Move the vertex back into place.

    For future reference:

    (link got removed by me because i can't post links)
    Sorry, but i only know basics of how to map, not find complicated errors and fix them.

    Can you please tell me how to fix this?

    Bananite
  • 11mo
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    Is it a displacement or a brush?
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  • 11mo
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    Posted by Jesse V92

    Is it a displacement or a brush?
    A brush. Not a displacement, since the grass is flat. If it was a displacement then i'd get leaks because it is in contact with void.

    Bananite
  • 11mo
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    Use the vertex edit tool to move it back to where it belongs.
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  • 11mo
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    Posted by Jesse V92

    Use the vertex edit tool to move it back to where it belongs.
    I don't think it was moved by the vertex tool, since i checked it and it all looked straight.

    I would've put links to download map files and textures, but i still can't post them, so i think you'd better figure it out yourself.

    Also, i've deleted the brush and replaced it, but glitch still happens on new brush.
    Bananite
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    I can't help you unless you provide more information.

    Are you using a 3D skybox? You might have a location mis-match.
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  • 11mo
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    Posted by Jesse V92

    I can't help you unless you provide more information.

    Are you using a 3D skybox? You might have a location mis-match.
    I am using a 3D skybox but no sky cameras.
    Bananite
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    Posted by Shadowysn

    Posted by Jesse V92

    I can't help you unless you provide more information.

    Are you using a 3D skybox? You might have a location mis-match.
    I am using a 3D skybox but no sky cameras.

    You can't even make a 3D skybox without a sky_camera.

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  • 11mo
    Shadowysn avatar
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    Posted by Jesse V92

    Posted by Shadowysn

    Posted by Jesse V92

    I can't help you unless you provide more information.

    Are you using a 3D skybox? You might have a location mis-match.
    I am using a 3D skybox but no sky cameras.

    You can't even make a 3D skybox without a sky_camera.

    Oh, i thought you were talking if i used any 3d skybox textures.

    Well, i used the 3d skybox textures, just no sky camera.
    Bananite

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