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Half-life 1 hard diffuclty for Half-life 2

A Config Script for Half-Life 2

264 5 kb Raw Code
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// HALF-LIFE 1 HARD DIFFICULTY FOR HALF-LIFE 2
// DON'T MESS WITH THIS FILE UNLESS YOU KNOW WHAT ARE YOU DOING
// AND DON'T FORGET TO MAKE A BACKUP OF SKILL.CFG
// ===========
//  NPCs
// ============
// Barnacle
sk_barnacle_health              "40"

// Barney
sk_barney_health                "35"

// Bullseye
sk_bullseye_health              "35"

// Bullsquid
//sk_bullsquid_health   "120"
//sk_bullsquid_dmg_bite "15"
//sk_bullsquid_dmg_whip "25"

// Citizen
sk_citizen_health               "40"

// Combine Soldier
sk_combine_s_health             "50"
sk_combine_s_kick               "10"

// Combine Guard
sk_combine_guard_health "70"
sk_combine_guard_kick   "15"

// strider
sk_strider_health               "350"
sk_strider_num_missiles1        "5"
sk_strider_num_missiles2        "7"
sk_strider_num_missiles3        "7"

// Headcrab
sk_headcrab_health              "20"
sk_headcrab_melee_dmg   "8"

// Fast Headcrab
sk_headcrab_fast_health "15"

// Poison Headcrab
sk_headcrab_poison_health       "50"

// Houndeye
//sk_houndeye_health            "80"
//sk_houndeye_dmg_blast "25"

// Manhack
sk_manhack_health               "25"
sk_manhack_melee_dmg    "20"

// Metropolice
sk_metropolice_health   "40"
sk_metropolice_stitch_reaction "1.0"
sk_metropolice_stitch_tight_hitcount "2"
sk_metropolice_stitch_at_hitcount "1"
sk_metropolice_stitch_behind_hitcount "3"
sk_metropolice_stitch_along_hitcount "2"

// Rollermine
sk_rollermine_shock             "15"
sk_rollermine_stun_delay "2"
sk_rollermine_vehicle_intercept "1"

// Scanner (City)
sk_scanner_health               "30"
sk_scanner_dmg_dive             "35"

// Stalker
sk_stalker_health               "50"
sk_stalker_melee_dmg    "10"

// Vortigaunt
sk_vortigaunt_health    "100"
sk_vortigaunt_dmg_claw  "10"
sk_vortigaunt_dmg_rake  "25"
sk_vortigaunt_dmg_zap   "50"
sk_vortigaunt_armor_charge "35"

// Zombie
sk_zombie_health        "80"
sk_zombie_dmg_one_slash "20"
sk_zombie_dmg_both_slash        "40"

// Poison Zombie
sk_zombie_poison_health         "275"
sk_zombie_poison_dmg_spit       "30"

//Antlion
sk_antlion_health                       "45"
sk_antlion_swipe_damage         "10"
sk_antlion_jump_damage          "15"

//Antlion Guard
sk_antlionguard_health          "750"
sk_antlionguard_dmg_charge      "40"
sk_antlionguard_dmg_shove       "20"

//Antlion Grub
//sk_antliongrub_health         "5"

//Ichthyosaur
sk_ichthyosaur_health           "200"
sk_ichthyosaur_melee_dmg        "8"

// Combine Gunship
sk_gunship_burst_size           "15"
sk_gunship_health_increments    "5"
sk_npc_dmg_gunship              "40"
sk_npc_dmg_gunship_to_plr       "6"

// Combine Helicopter
sk_npc_dmg_helicopter                   "6"
sk_npc_dmg_helicopter_to_plr    "6"
sk_helicopter_grenadedamage             "45"
sk_helicopter_grenaderadius             "325"
sk_helicopter_grenadeforce              "55000"

// Combine Dropship
sk_npc_dmg_dropship             "2"

// Combine APC
sk_apc_health                           "750"


// =================
//  WEAPONS
// =================

sk_plr_dmg_ar2                  "8"
sk_npc_dmg_ar2                  "6"
sk_max_ar2                              "90"
sk_max_ar2_altfire              "3"

sk_plr_dmg_alyxgun              "5"
sk_npc_dmg_alyxgun              "3"
sk_max_alyxgun                  "150"

sk_plr_dmg_pistol               "6"
sk_npc_dmg_pistol               "6"
sk_max_pistol                   "150"

sk_plr_dmg_smg1                 "4"
sk_npc_dmg_smg1                 "5"
sk_max_smg1                             "250"

sk_plr_dmg_buckshot                     "8"    
sk_npc_dmg_buckshot                     "6"
sk_max_buckshot                         "125"

sk_plr_dmg_rpg_round            "100"
sk_npc_dmg_rpg_round            "75"
sk_max_rpg_round                        "6"

sk_plr_dmg_smg1_grenade         "100"
sk_npc_dmg_smg1_grenade         "100"
sk_max_smg1_grenade             "10"
sk_smg1_grenade_radius          "250"

//sk_plr_dmg_gauss                      "25"
//sk_plr_max_dmg_gauss          "30"

sk_plr_dmg_sniper_round         "20"
sk_npc_dmg_sniper_round         "100"
sk_max_sniper_round                     "30"

sk_plr_dmg_357                          "40"
sk_npc_dmg_357                          "30"
sk_max_357                                      "36"

sk_plr_dmg_crossbow                     "100"
sk_npc_dmg_crossbow                     "10"
sk_max_crossbow                         "9"

sk_plr_dmg_airboat                      "3"
sk_npc_dmg_airboat                      "3"

//sk_dmg_sniper_penetrate_plr   "20"
//sk_dmg_sniper_penetrate_npc   "100"

sk_plr_dmg_grenade                      "150"  
sk_npc_dmg_grenade                      "100"
sk_max_grenade                          "10"

sk_plr_dmg_crowbar                      "8"
sk_npc_dmg_crowbar                      "5"

sk_plr_dmg_stunstick            "10"
sk_npc_dmg_stunstick            "40"    // Kill a citizen in one hit

//sk_plr_dmg_satchel                    "150"
//sk_npc_dmg_satchel                    "75"
//sk_satchel_radius                     "150"

// Mortar Synth projectile
//sk_dmg_energy_grenade         "2"
//sk_energy_grenade_radius      "100"

sk_dmg_homer_grenade            "30"
sk_homer_grenade_radius         "100"

// Bullsquid spit
//sk_dmg_spit_grenade                   "5"    
//sk_spit_grenade_radius                "50"

//sk_plr_dmg_tripmine                   "150"
//sk_npc_dmg_tripmine                   "125"
//sk_tripmine_radius                    "200"

sk_plr_dmg_fraggrenade          "125"
sk_npc_dmg_fraggrenade          "75"
sk_fraggrenade_radius           "250"

// HEALTH/SUIT CHARGE DISTRIBUTION
sk_suitcharger          "35"
sk_suitcharger_citadel          "225"
sk_suitcharger_citadel_maxarmor "200"
sk_battery                      "10"
sk_healthcharger                "25"
sk_healthkit            "10"
sk_healthvial           "6"

// Combine balls
sk_combineball_seek_angle       "15"
sk_combineball_guidefactor      "1.0"

// NPC damage adjusters
sk_npc_head             "3"
sk_npc_chest    "1"
sk_npc_stomach  "1"
sk_npc_arm              "1"
sk_npc_leg              "1"

// player damage adjusters
sk_player_head          "3"
sk_player_chest         "1"
sk_player_stomach       "1"
sk_player_arm           "1"
sk_player_leg           "1"

// Allies
sk_ally_regen_time      "0.2"

// Jeep
sk_max_gauss_round      "30"

// DIFFICULTY SCALES
sk_dmg_inflict_scale1   "1.00" //1.50
sk_dmg_inflict_scale2   "0.95" //1.00
sk_dmg_inflict_scale3   "0.85" //0.75

sk_dmg_take_scale1      "0.99" //0.50
sk_dmg_take_scale2      "1.00" //1.00
sk_dmg_take_scale3      "1.66" //1.50

sk_ammo_qty_scale1      "1.10" //1.20
sk_ammo_qty_scale2      "1.00" //1.00
sk_ammo_qty_scale3      "0.50" //0.60

player_old_armor "1" //0

Thanks

CHANGELOG
>>ENEMIES<<
Barnacle health increased from 35 to 40
Headcrab health increased from 10 to 20 [still can be 1-hit killable with the crowbar]
Headcrab DMG increased from 5 to 8 
fast headcrab health increased from 10 to 15
poison headcrab health increased from 35 to 50
Rollermine DMG delay decreased from 3 to 2
City scanner dive DMG increased from 25 to 35
Stalker melee DMG increased from 5 to 10
Vortigunt armor charge increased from 30 to 35
Zombie health increased from 50 to 80,1-slash DMG increased from 10 to 20 ,both-slash DMG increased from 25 to 40
Poison zombie health increased from 175 to 275
Antlion health increased from 35 to 45, Swipe DMG increased from 5 to 10' jump attack DMG increased from 5 to 15
Antlion guard health increased from 500 to 750, Charge attack DMG increased from 20 to 40 , Shove DMG increased from 10 to 20
Combine gunship bullet DMG increased from 3 to 6 ' Combine gunship grenade radius increased from 275 to 325 unit
>>WEAPONS<<
NPC pulse rifle DMG increased from 3 to 6
MAX pulse rifle ammo increased from 60 to 90
player pistol DMG increased from 5 to 6
NPC pistol dmg increased for 3 to 6
NPC SMG dmg increased from 3 to 5
max SMG ammo increased from 225 to 250
NPC shotgun damage doubled
max shotgun ammo increased from 30 to 125 [just like half-life 1 ]
max RPG rockets increased from 3 to 6
max SMG grenades increased from 3 to 10
max 357.revolver ammo increased from 12 to 36 [just like half-life 1 ]
crossbow ammo decreased from 10 to 9
NPC thrown grenade DMG increased from 75 to 100
max carried grenades increased from 5 to 10
Increased crowbar DMG from 6 to 8
>>>HP/ARMOR CHARGERS<<<
HEV charger charge decreased from 75 to 35
battery charge decreased from 15 to 10
medkit now heals 10 hp was 25
HP vial heals 6 was 10
wall-attached medkit heals 25 was 50
Citadel charger charge is now 225 was 500
>>>DIFFICULTY SETTINGS<<<
Player does 100% DMG in easy difficulty was 150%
Player does 95% DMG in normal difficulty was 100%
Player does 85% DMG in Hard difficulty was 75%
Player takes 99% DMG in easy difficulty was %50
Player takes 100% DMG in normal difficulty
Player takes 166% DMG in hard difficulty was 150%
ammo modifier in Easy is now 110% was 120%
ammo modifier in Normal remains 100%
ammo modifier in Hard is now 50% was 60%
HEV suit now removes 33% of the DMG taken then the suit absorbs 66% instead of 80% of the DMG and the player takes the remaining 33%
example : IF you take 100 DMG from a grenade then if you have Suit charges then you will take 33 % less DMG 66 then the suit takes 66% then player take 33%  suit takes 44 DMG then player takes 22

Todos

fix grammar errors Low Priority
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harakat
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harakat

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harakat Joined 1y ago
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harakat
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