1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
sk_barney_health "400"
sk_headcrab_melee_dmg "10"
sk_zombie_dmg_one_slash "25"
sk_zombie_dmg_both_slash "35"
sk_antlionguard_health "1500"...
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
echo "HL2RDM by 1v4n94 loaded..."
echo "https://gamebanana.com/scripts/9879"
//DAMAGE TO NPCS
sk_dmg_inflict_scale1 1 //easy difficulty
sk_dmg_inf...
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
alias "mzoom" "mzoom_1"
alias "mzoom_1" "sv_cheats 1;fov 89 ;alias mzoom mzoom_2"
alias "mzoom_2" "fov 88 ;alias mzoom mzoom_3"
alias "mzoom_3" "fo...
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
// =================
// WEAPONS
// =================
sk_plr_dmg_ar2 "8"
sk_npc_dmg_ar2 "8"
sk_max_ar2 "320"
sk_max_ar2_altfire "4"...
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
bind (any button) ent_create weapon_stunstick;ent_fire weapon_stunstick addoutput "classname weapon_#HL2_StunBaton" change "weapon_#HL2_StunBaton" (th...
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
// Overwatch Standard-Issue Pulse Rifle (OSIPR)
// Alt-Fire Removed
weapondata
{
printname #hl2_pulse_rifle
viewmodel models/weapons/v_irif...
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
Alias "+divejump" "+duck;+jump;sv_gravity 400"
Alias "-divejump" "-jump;-duck;sv_gravity 600"
Alias "+sprintdive" "+speed;bind ctrl "+divejump""...
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
alias "lowerweapon" "global_set friendly_encounter 1;alias passivetoggle raiseweapon"
alias "raiseweapon" "global_set friendly_encounter 0;alias pass...
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
// HALF-LIFE 1 HARD DIFFICULTY FOR HALF-LIFE 2
// DON'T MESS WITH THIS FILE UNLESS YOU KNOW WHAT ARE YOU DOING
// AND DON'T FORGET TO MAKE A BACKUP...
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
//There are 3 options you can choose
//Tactical style sprinting V2 (Thanks niicco for the weapon shooting fix)
//If you press the left or right mous...
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
// This is a test jeep type vehicle for the wasteland
"vehicle"
{
"wheelsperaxle" "2"
"body"
{
"countertorquefactor" "1"
"massCenterOv...
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
// ===========
// NPCs
// ============
// Barnacle
sk_barnacle_health "50"
// Barney
sk_barney_health "35"
// Bullseye
sk_bullseye_heal...
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
// Annabelle - Grigori's shotgun
WeaponData
{
// Weapon data is loaded by both the Game and Client DLLs.
"printname" "ANNABELLE"
"viewmodel...
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
// ===========
// NPCs
// ============
// Barnacle
sk_barnacle_health "35"
// Barney
sk_barney_health "2000"
// Bullseye
sk_bullseye_he...
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
//hev zommer
alias +zoomer "toggle_zoom; sensitivity 10; play hev targetting system\targetting_system"
alias -zoomer "toggle_zoom; sensitivity 5"
b...
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
bind mwheeldown "impulse 200;wait 100;invnext"
bind mwheelup "impulse 200;wait 100;invprev"
bind 1 "impulse 200;wait 100;slot1"
bind 2 "impulse 200...
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
sv_cheats 1
bind b "+BT"
alias "+bt" "host_timescale 0.3;phys_pushscale 20;cl_phys_timescale 0.1;Physcannon_maxforce 10000;physcannon_minforce 3000;...
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
bind t "use weapon_frag;wait 450;+attack;wait 15;-attack;wait 50;lastinv"...
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
//Redefining Commands.cfg
echo Redefining Commands Script is loading..
wait 2; shake
echo [RC]Booting up main modules.
//Special
alias sc “a...
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
[[ Autoexec.cfg ]]
exec crouch_toggle_toggle
[[ crouch_toggle_toggle.cfg ]]
alias switchcrouch+ "exec crouchtoggle; alias toggle_crouch_mode swit...