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Half-Life 2 difficulty file

A Config Script for Half-Life 2

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264 5 kb Raw Code
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// ===========
//  NPCs
// ============
// Barnacle
sk_barnacle_health              "50"

// Barney
sk_barney_health                "35"

// Bullseye
sk_bullseye_health              "35"

// Bullsquid
//sk_bullsquid_health   "120"
//sk_bullsquid_dmg_bite "15"
//sk_bullsquid_dmg_whip "25"

// Citizen
sk_citizen_health               "40"

// Combine Soldier
sk_combine_s_health             "50"
sk_combine_s_kick               "10"

// Combine Guard
sk_combine_guard_health "70"
sk_combine_guard_kick   "15"

// strider
sk_strider_health               "350"
sk_strider_num_missiles1        "5"
sk_strider_num_missiles2        "7"
sk_strider_num_missiles3        "7"

// Headcrab
sk_headcrab_health              "10"
sk_headcrab_melee_dmg   "1.5"

// Fast Headcrab
sk_headcrab_fast_health "10"

// Poison Headcrab
sk_headcrab_poison_health       "35"

// Houndeye
//sk_houndeye_health            "80"
//sk_houndeye_dmg_blast "25"

// Manhack
sk_manhack_health               "13"
sk_manhack_melee_dmg    "15"

// Metropolice
sk_metropolice_health   "40"
sk_metropolice_stitch_reaction "1.0"
sk_metropolice_stitch_tight_hitcount "2"
sk_metropolice_stitch_at_hitcount "1"
sk_metropolice_stitch_behind_hitcount "3"
sk_metropolice_stitch_along_hitcount "2"

// Rollermine
sk_rollermine_shock             "10"
sk_rollermine_stun_delay "3"
sk_rollermine_vehicle_intercept "1"

// Scanner (City)
sk_scanner_health               "30"
sk_scanner_dmg_dive             "13"

// Stalker
sk_stalker_health               "50"
sk_stalker_melee_dmg    "5"

// Vortigaunt
sk_vortigaunt_health    "100"
sk_vortigaunt_dmg_claw  "10"
sk_vortigaunt_dmg_rake  "25"
sk_vortigaunt_dmg_zap   "50"
sk_vortigaunt_armor_charge "40"

// Zombie
sk_zombie_health        "50"
sk_zombie_dmg_one_slash "7"
sk_zombie_dmg_both_slash        "17"

// Poison Zombie
sk_zombie_poison_health         "250"
sk_zombie_poison_dmg_spit       "12"

//Antlion
sk_antlion_health                       "30"
sk_antlion_swipe_damage         "5"
sk_antlion_jump_damage          "5"

//Antlion Guard
sk_antlionguard_health          "750"
sk_antlionguard_dmg_charge      "20"
sk_antlionguard_dmg_shove       "10"

//Antlion Grub
//sk_antliongrub_health         "5"

//Ichthyosaur
sk_ichthyosaur_health           "200"
sk_ichthyosaur_melee_dmg        "8"

// Combine Gunship
sk_gunship_burst_size           "15"
sk_gunship_health_increments    "5"
sk_npc_dmg_gunship              "40"
sk_npc_dmg_gunship_to_plr       "3"

// Combine Helicopter
sk_npc_dmg_helicopter                   "6"
sk_npc_dmg_helicopter_to_plr    "3"
sk_helicopter_grenadedamage             "15"
sk_helicopter_grenaderadius             "350"
sk_helicopter_grenadeforce              "55000"

// Combine Dropship
sk_npc_dmg_dropship             "2"

// Combine APC
sk_apc_health                           "750"


// =================
//  WEAPONS
// =================

sk_plr_dmg_ar2                  "8"
sk_npc_dmg_ar2                  "3"
sk_max_ar2                              "150"
sk_max_ar2_altfire              "5"

sk_plr_dmg_alyxgun              "5"
sk_npc_dmg_alyxgun              "3"
sk_max_alyxgun                  "150"

sk_plr_dmg_pistol               "5"
sk_npc_dmg_pistol               "3"
sk_max_pistol                   "200"

sk_plr_dmg_smg1                 "4"
sk_npc_dmg_smg1                 "3"
sk_max_smg1                             "350"

sk_plr_dmg_buckshot                     "11"   
sk_npc_dmg_buckshot                     "3"
sk_max_buckshot                         "40"

sk_plr_dmg_rpg_round            "100"
sk_npc_dmg_rpg_round            "50"
sk_max_rpg_round                        "4"

sk_plr_dmg_smg1_grenade         "100"
sk_npc_dmg_smg1_grenade         "50"
sk_max_smg1_grenade             "6"
sk_smg1_grenade_radius          "300"

//sk_plr_dmg_gauss                      "25"
//sk_plr_max_dmg_gauss          "30"

sk_plr_dmg_sniper_round         "20"
sk_npc_dmg_sniper_round         "100"
sk_max_sniper_round                     "30"

sk_plr_dmg_357                          "40"
sk_npc_dmg_357                          "30"
sk_max_357                                      "24"

sk_plr_dmg_crossbow                     "100"
sk_npc_dmg_crossbow                     "10"
sk_max_crossbow                         "20"

sk_plr_dmg_airboat                      "3"
sk_npc_dmg_airboat                      "3"

//sk_dmg_sniper_penetrate_plr   "10"
//sk_dmg_sniper_penetrate_npc   "100"

sk_plr_dmg_grenade                      "150"  
sk_npc_dmg_grenade                      "30"
sk_max_grenade                          "10"

sk_plr_dmg_crowbar                      "10"
sk_npc_dmg_crowbar                      "5"

sk_plr_dmg_stunstick            "10"
sk_npc_dmg_stunstick            "40"    // Kill a citizen in one hit

//sk_plr_dmg_satchel                    "150"
//sk_npc_dmg_satchel                    "75"
//sk_satchel_radius                     "150"

// Mortar Synth projectile
//sk_dmg_energy_grenade         "10"
//sk_energy_grenade_radius      "100"

sk_dmg_homer_grenade            "12"
sk_homer_grenade_radius         "300"

// Bullsquid spit
//sk_dmg_spit_grenade                   "5"    
//sk_spit_grenade_radius                "50"

//sk_plr_dmg_tripmine                   "150"
//sk_npc_dmg_tripmine                   "125"
//sk_tripmine_radius                    "200"

sk_plr_dmg_fraggrenade          "125"
sk_npc_dmg_fraggrenade          "33"
sk_fraggrenade_radius           "370"

// HEALTH/SUIT CHARGE DISTRIBUTION
sk_suitcharger          "90"
sk_suitcharger_citadel          "1300"
sk_suitcharger_citadel_maxarmor "900"
sk_battery                      "25"
sk_healthcharger                "70"
sk_healthkit            "50"
sk_healthvial           "25"

// Combine balls
sk_combineball_seek_angle       "15"
sk_combineball_guidefactor      "1.0"

// NPC damage adjusters
sk_npc_head             "4.5"
sk_npc_chest    "1.7"
sk_npc_stomach  "1.4"
sk_npc_arm              "0.9"
sk_npc_leg              "0.8"

// player damage adjusters
sk_player_head          "3.33"
sk_player_chest         "1"
sk_player_stomach       "1"
sk_player_arm           "0.8"
sk_player_leg           "0.8"

// Allies
sk_ally_regen_time      "0.2"

// Jeep
sk_max_gauss_round      "30"

// Random Loot
sk_dynamic_resupply_modifier    "1"// 1

// Difficulty
sk_dmg_inflict_scale1   "1.25" //1.50
sk_dmg_inflict_scale2   "0.88" //1.00
sk_dmg_inflict_scale3   "0.75" //0.75

sk_dmg_take_scale1      "3.75" //0.50
sk_dmg_take_scale2      "7.00" //1.00
sk_dmg_take_scale3      "10.0" //1.50

sk_ammo_qty_scale1      "2.50" //1.20
sk_ammo_qty_scale2      "2.00" //1.00
sk_ammo_qty_scale3      "1.50" //0.60

player_old_armor "1" //0
for the changes look at the script code
also restored old HEV suit behavior 

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harakat

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harakat Joined 9mo ago
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