What I want to do is pretty simple: I just want to turn a physic model to a static model.
I can't comprehend why but for some models, it won't work as expected.
The collisions will be shifted or rotated, sometimes it's the model that is not properly aligned...
But for some other props, it works just fine so I don't understand what I'm doing wrong...
Here's the process:
- I copy the model I want to decompile to another folder
- I decompile it with Crowbar (version 0.71)
- I edit the parameters of the .qc file:
- I suffix the
- I add
- I remove
$collisiontextif it exists
- I recompile it with Crowbar and there are no errors
As I said, it works fine most of the time but not everytime. There's something that gets screwed because I get collisions like this:
Am I doing something wrong in the process? In case there are no solutions, I guess I can always use Propper to create my own collision model, but that's a shame.