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Items in map too bright or reflective metallic.

A Question for Half-Life 2

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Playing through 
https://www.runthinkshootlive.com/posts/half-life-abridged/
Maps all seem fine except one. Some things give off this odd reflective bright metallic look. See pic. Any suggestions or is this part of the map compiling process that went wrong?
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  • Devieus avatar
    Devieus username pic Joined 11y ago
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    3mo
    It's definitely something gone wrong during the compiling process with HDR lighting.
    • Incorrect x 1
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    Mantra
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    3mo 3mo
    I got those a lot when working with custom maps in Source Filmmaker, a recompile of the map can fix it. 
    I find that issue a lot with my own maps when trying to run HDR on a map without enough env_cubemaps nodes if any at all.

    There might be a SLIM chance of fixing it by using buildcubemaps 1; buildcubemaps but that can screw up your copy of the map if not backed up as it rebuilds and overrrides the map.
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    Mantra
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    3mo
    The cubemaps in the map aren't properly compiled. Whoever compiled the map didn't properly run the buildcubemaps console command on LDR & HDR modes.
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    Mantra
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  • Daken50 avatar
    Daken50 Joined 7mo ago
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    25d 25d
    Figured it out. 
    Bananite
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