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How Do I Port It To The decompile?

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How Do I Port My Mods To Open Source Baldi?

This Might Be Dumb But How Do I Do It?
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  • MissingTextureMan101 avatar
    MissingTextureMan101 username pic Joined 1y ago
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    MissingTextureMan101
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    access_time 7mo edit 7mo
    First things first, what version is your mod?
    If its 1.4 and above, I know there is a way just don't know how.
    But if its below 1.4(1.3.2, 1.2.2) then do this:
    Copy and paste all the scripts into the decompile, copy over all the assets from your mod into the decompile, and set everything to full rect(I will probably make a tutorial on how to port your mods later) and everything should be the same.(if its 1.2.2 delete the first-prize object)
    • Thanks x 1
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