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Valve Hammer: Shadding problem

A Question for Counter-Strike 1.6

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Valve hammer shadow problem

Hello guys, I have a shading problem on my map it is divided into 3 parts (for now) in 1 part the shading is normal, but in 2 part and 3 part this some parts are black even in an open place, could someone help me in this matter.

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  • seedee avatar
    seedee username pic Joined 3mo ago
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    access_time 24d
    That's because models take their light from world geometry (there's a flag which makes it take light from the ceiling, but that's only really useful for barnacles, etc).

    Is your blue floor an entity? What's below it?
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  • BlackSwordsman avatar
    BlackSwordsman username pic Joined 8y ago
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    access_time 23d edit 23d
    You can try adjusting your light_enviroment to make te light come directly from the top of your head (90 degrees).
    That will make your map more clear and maybe fix your issue.
    Gattsu, Scorpion Or Trunks? avatar
    Gattsu, Scorpion Or Trunks?
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dgadv Joined 6y ago
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