fade problem in light_environment entity. how to enable fade in light_environment i'm using the zhlt compiler and i can't use fade function on...
how does it work? it's a jail_anka map... well to the point they needto have something colored aroun...
Hello, i want to say first that i'm really new at mapping.So, my question is how to find a func_butt...
How to add scientist and Gman as hostage in valve hammer editor 3.5...
how to change skybox to night skybox in valve hammer editor 3.5...
Hi,I've once again ask you for your experienced support.I couldn't find anywhere answer on that so i...
Button A activate door.Button B deactivate Button A, makes that after pressing it, it would not acti...
I need help.. You know that cs 1.6 maps have got an introduction? I mean that camera that shows some random places...
How to make players take the required damage for a 35hp map? Whats the proper entity system for that...
which wads contain sky in cs 1.6?. I was going to extend my old map. After the compiling errors were solved, it meant that I had to loa...
Hello, in a map I just made, the model turns black when the players move to certain areas. Is there ...
Usually, when I create a map and playtest it with bots, I let the CS 1.6 create auto navmesh. But I ...
I have some func_wall details in my map wich dissapear when watching them in certain angles or persp...
Hi guys while im at school, i play cs 1.6 on my phone, its running pretty well, but when im adding m...
I want to learn how to have control of the first screen players get when the map finish loading. I'm...
Does not matters if I set a wave level. The water don't show waves.Any idea guys?...
Horrible bug in J.A.C.K. Comrades, I use J.A.C.K because it is far superior to Valve Hammer, for some days I have been having...
Bug in the sky at J.A.C.K. There are certain errors occurring frequently. Even with the standard normalized sky texture scale),...
navigation mesh problem with holes. The navigation mesh is not working, the navigation mesh is at a safe distance from the hole, but the...
I have been making a new map last two days. Today I have noticed that bots are going trough walls in...