|Why not? It still looks good||67% (10)||
|Another opinion||20% (3)||
|No, it looks ugly on that engine||13% (2)||
Posted by ZPhugeFanI guess baking, normal and shaders are the main factors.
I've seen pros make ungodly good looking models while still keeping the poly count low. So as long as it's done right, why not. Performance is very important, especially on low-end PCs like mine.
Posted by KonataHamster
I dunno, this question seems very targeted. I mean a year ago I didn't know what a "poly" was, now that I'm a notch through novice in Blender I do, but I really doubt many will be able to easily answer this unless they've already embarked on the modelling path, so to speak.
Too, I don't really know what the average poly count on models in, say, Half Life 2, is, so I can't answer either.
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