Source SDK Update Released

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Valve's Source SDK has recently received a big update, which includes source code improvements, TF2 map sources and Hammer improvements. Here's the full changelog of the update:
Source SDK
    Added source files for ten shipping TF2 maps:
  • arena_lumberyard
  • arena_ravine
  • cp_badlands
  • cp_dustbowl
  • cp_granary
  • cp_gravelpit
  • ctf_2fort
  • pl_badwater
  • pl_goldrush
  • tc_hydro
  • Updated shadercompile binaries and added missing DLL needed for shader compilation
SDK Tools
  • Fixed the issues with the following tools: height2ssbump, normal2ssbump, pfm2tga, splitskybox, vbspinfo, vmt_tweak, vmtcheck, shadercompile
  • Fixed an issue in studiomdl pertaining to $shadowlod
Hammer
  • The texture browser automatically ignores most textures that cannot be placed on brushes or displacements, as well as anything inside a .svn folder for those using svn as their choice of versioning software.
  • Added additional auto visgroups for sprites and cubemaps
  • Separated the VRAD calls into two sequential while using HDR (-ldr and -hdr) instead of -both
  • Model browser is now created once per session
  • Displacement brush dial now has greater range
  • Added a stop button to sound previews
SDK Launcher
  • Added the ability to edit game configurations with vconfig
Source Code
  • Added a new template mod that replaces the old 'advanced' source . This template has options for teams,classes, sprinting, prone, stamina, etc
  • Added shader source; fxc.exe, psa.exe and vsa.exe must be placed into the dx9sdk\utilities folder and you must modify materialsystem\stdshaders\buildsdkshaders.bat to set your paths
  • Most tonemap controller options now work in multiplayer. The 'template mod' map 'sdk_teams_hdr' demonstrates this
  • All three mod types by default mount the required appids - Multiplayer uses 218 and mounts 320 for example. Gameinfo.txt contains a new entry 'AdditionalAppId' for this purpose
  • Particle systems can now be defined with a per-map manifest, similar to soundscapes
  • Fixed a number of issues which caused the server to not compile in Linux
Multiplayer Source Code
  • Players animate with the new animation system that came along with TF2
  • Fixed third person animations and all effects
  • Fixed SLAM issues
  • Fixed Use of UTIL_GetLocalPlayer on the server in various locations
  • Fixed a number of other bugs / asserts
Singleplayer Source Code
  • Fixed a number of issues preventing the source from functioning correctly
  • Added new vehicle "hl2buggy" so that users may have both the charger and the old buggy

Posts

  • 1
  • 2
  • 8y
    What The Funk avatar
    Member Joined 9y
    923 points Ranked 5035th
    Wait, im currently working on a map with some funky textures that look like enegy shilds, this update has removed them from my texture browser. is there any way to get them back?

    for example, when i loaded up my map the texture "MODLES/PROPS_COMBINE/STASISFEILD_BEAM" has gone and large bits of my map have gone white

    if there no saveable im going to rage quit on life :D
    Do Not Fear What The Funk Is H
  • 8y
    Decemberklar avatar
    Decemberklar avatar Offline
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    SDK is fixed now :D
  • 8y
    fu$1on avatar
    fu$1on Offline
    Member Joined 10y
    1,660 points Ranked 2814th
    Posted by selbs

    Posted by tsaweeos

    Posted by Anti-Social

    Posted by Harley

    Posted by Killocity

    Posted by Boogle and Foogi

    Posted by Teh Inspector

    Posted by OMGBEAR*RAWR*

    Model browser is now created once per session

    Oh god YES!

    And what does it mean?
    it means after the first time you search the model browser it doesn't have to load all the models again


    WOOOOOOOOOOOOOOOOOOOOOOO!!!!


    WOOOOOOOOOOOOOOOOOOOOOOOT!!!!



    FUCK YES

    I have an erection over how amazing this update is.


    ...I don't like it. Now whenever I load up the model browser it crashes on me >.>


    Same here.
    I hope they fix it soon.
    Blue screen of life
  • 8y
    selbs avatar
    selbs avatar Offline
    Member Joined 8y
    3,509 points Ranked 1318th
    Posted by tsaweeos

    Posted by Anti-Social

    Posted by Harley

    Posted by Killocity

    Posted by Boogle and Foogi

    Posted by Teh Inspector

    Posted by OMGBEAR*RAWR*

    Model browser is now created once per session

    Oh god YES!

    And what does it mean?
    it means after the first time you search the model browser it doesn't have to load all the models again


    WOOOOOOOOOOOOOOOOOOOOOOO!!!!


    WOOOOOOOOOOOOOOOOOOOOOOOT!!!!



    FUCK YES

    I have an erection over how amazing this update is.


    ...I don't like it. Now whenever I load up the model browser it crashes on me >.>
    Teh Spehshul Wun avatar
    Mantra
    Teh Spehshul Wun
  • 8y
    tsaweeos avatar
    tsaweeos Offline
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    Posted by Anti-Social

    Posted by Harley

    Posted by Killocity

    Posted by Boogle and Foogi

    Posted by Teh Inspector

    Posted by OMGBEAR*RAWR*

    Model browser is now created once per session

    Oh god YES!

    And what does it mean?
    it means after the first time you search the model browser it doesn't have to load all the models again


    WOOOOOOOOOOOOOOOOOOOOOOO!!!!


    WOOOOOOOOOOOOOOOOOOOOOOOT!!!!



    FUCK YES

    I have an erection over how amazing this update is.
  • 8y
    Kosai106 avatar
    Kosai106 avatar Offline
    Avenger Corp.™ Flag Affiliation: Avenger Corp.™
    Member Joined 10y
    Kosai106 avatar
    Kosai106
    Avenger Corp.™ Flag
    Avenger Corp.™
    Finally something useful!
    I've been waiting for so long. :D

    +1 for the update Valve.
    Former super moderator avatar
    Mantra
    Former super moderator
  • 8y
    ishot2pac avatar
    ishot2pac Offline
    Member Joined 9y
    One problem down a few more to go :( L4D, TF2, L4D2, Valve bit off a little bit too much :/ but they're still awesome.
    Kick Her In The Taco avatar
    Mantra
    Kick Her In The Taco
  • 8y
    Anti-Social avatar
    Member Joined 9y
    581 points Ranked 7536th
    Posted by Harley

    Posted by Killocity

    Posted by Boogle and Foogi

    Posted by Teh Inspector

    Posted by OMGBEAR*RAWR*

    Model browser is now created once per session

    Oh god YES!

    And what does it mean?
    it means after the first time you search the model browser it doesn't have to load all the models again


    WOOOOOOOOOOOOOOOOOOOOOOO!!!!


    WOOOOOOOOOOOOOOOOOOOOOOOT!!!!



    FUCK YES
    ... avatar
    Mantra
    ...
  • 8y
    Flambe avatar
    Flambe Offline
    Member Joined 9y
    15,066 points Ranked 282nd
    Added new vehicle "hl2buggy" so that users may have both the charger and the old buggy
    Does this mean what I think it means?
     avatar
    Mantra
  • 8y
    benneke1000 avatar
    Member Joined 8y
    771 points Ranked 5900th
    Thats why the source sdk beta (somewhere in options of steam browser) is gone *Model browser is now created once per session* valve gets smarter with this
  • 1
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