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SU Project: Redux v1 - A Mod for Sonic Generations.

A new Unleashed experience...

Welcome to a redefined Unleashed experience in Sonic Generations!

1. What does this mod do?

- Makes stages look more like their real-life counterparts
- Tweaked Unleashed physics (some values also vary for some stages). These are the same physics the SU Marza Sonic mod has)
- Restored echo/reverb effect in Arid Sands
- Added reverb objects to places you'd expect echo/reverb to be at
- New real-time planar reflections to water materials where needed
- New title screen
- New Unleashed + custom cameras
- Upscaled diffuse textures
- New normal and spec maps
- Fixed all SET object issues (yes, you can actually wall-jump properly in Arid Sands)
- All-new SceneEffect files for all stages
- New GI colour edits
- New light file edits (thank you Skyth for making this possible)
- Some new hub world materials
- Restored the spawn camera for Jungle Joyride (it's no longer flat now)
- Tweaked some JJ cameras
- Removed unused SET objects in Savannah Citadel
- New enemy materials (by Revenir)
- Added new materials for stages where needed
- New time-of-day concept implemented into all stages for a fresh look
- RTX fix/Turing card fix built-in
- Removed all Gens falling signs because those weren't in Unleashed plus we all know where not to fall
- Fixed collision tags (sand now uses the dirt col tags so concrete footsteps don't play when on sandy areas. Arid Sands and Jungle Joyride have this fixed. Gens doesn't have dedicated tracks for sand in Sonic's CSB, and it redirects the sand tag to use the concrete tracks)
- Beta loading screen with new loading text and sounds
- New UI navigation SFX
- Switching areas in Jungle Joyride now uses the correct menu sound effect SU uses (this used Classic Sonic's Chemical Plant pipe sound in the OG mod)
- Alphas are rendered at the native resolution you're playing at (this removes the weird white line artefact thing when Sonic and objects are being rendered with water in the scene)
- Quickstep sound fix
- Other minor changes

1.1. Camera changes:

- It zooms out instead of in when boosting
- Unleashed FOV when boosting (120. Was previously 90)
- New camera offsets (this makes the camera so much smoother holy crap)
- Jumping has a nice satisfying feel to it
- Landing no longer spasses the camera out (I can't solve it for when you're running and landing tho)
- Quickstep cameras are no longer stiff. They're smooth af. This also makes the quickstep better in general
- Distance offsets have been increased so the camera doesn't get that close to Sonic when being in some areas
- Redux 2D cameras for Modern Sonic (easier to see ahead of you and it is not close as hell to Sonic)

2. How do I set this up?

Look at the first few images to see how to do this.
NOTE: ENABLE THE "Disable Brightness Adjustment" CODE IN THE MOD MANAGER SO THE GAME DOESN'T MESS UP THE BRIGHTNESS. YOU WILL NEED TO CLICK "DOWNLOAD COMMUNITY CODES" TO GET THIS TO SHOW UP!

YOU ALSO NEED THE ORIGINAL UNLEASHED PROJECT MOD AS WE DID NOT INCLUDE EVERY FILE UP HAS!

If you do NOT have a GPU that supports turing, GTX 1660 onward, you need to download the Redux Non-RTX fix and load that above Redux.

3. Required Mods:

- Direct3D 9 Ex (so this doesn't crash)
- Better FxPipeline
- SU Marza Sonic (optional, but if you want the best Unleashed experience, this is a must-have)
- Unleashed HUD (optional, but if you wish to drown in Unleashed, this is another must-have) LOAD THIS BELOW SU PROJECT: REDUX!
- Unleashed Project Mod (YOU NEED THIS AS OUR MOD DOES NOT INCLUDE ALL FILES UP DOES. REDUX IS AN ADDON MOD, NOT A FULL REPLACEMENT!)

4. QUICK NOTE:

This version of the mod IS unoptimised. v2 is optimised and all texture issues/crashes have been fixed! v2 should be releasing before Autumn.

Enjoy!

5. Socials:

(be sure to tag us!)
@GensRedux
@Revenir_Incarne
@MentorDex
Discord serverhttps://discord.gg/dtWJbxn9Fm
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  • My game keeps crashing when trying to load into levels other than Windmill Isle. I tried putting redux above the unleashed project and I have a RTX GPU so I don't believe the non RTX fix applies here. Any clue as to how I could fix this? Thanks!
    Bananite
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  • unedit3 avatar
    unedit3 Joined 2mo ago
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    2mo
    my game freezes when loading the hub , I tried changing the mods but nothings working can someone give me a fix for it pls
    Bananite
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  • I'm really glad this was made. Everytime I tried using the Unleashed project Mod without this mod, it never worked and kept frezzing the game when I went to the hub world, regardless of the fixes I tried. Now I can enjoy those Unleashed stages again without needing to use the Adventure pack mods. 
    Bananite
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  • simo22883 avatar
    simo22883 Joined 3mo ago
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    3mo
    https://imgur.com/a/PtyJity
    Game gets stuck like this, and i've tried ANY MOD, but there's no fix to this?
    Bananite
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  • SonicFan_1991 avatar
    SonicFan_1991 Joined 2y ago
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    3mo
    Every time I try to add the mod to HedgeModManager, it literally crashes, I tried the "su_project_redux_link_f04a6" AND the google drive link to the mod. What do I do?
    Bananite
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  • when does v2 come out

    Bananite
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  • yo bro im new to this mod stuff and i cant get past windmill isle with redux. tried that pam000 thing still doesnt work any suggestions?

    Bananite
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  • SonicFan_1991 avatar
    SonicFan_1991 Joined 2y ago
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    4mo
    Hi there, whenever I try to add this mod to HedgeModManager, it doesn't add, what can I do? This has happened with a bunch of the mods I have
    Bananite
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    ThisIsLorex Joined 7mo ago
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    6mo
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    KlebsTAQ Joined 4y ago
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    6mo 4mo
    Absolutely amazing visually speaking ! But the physics... Oh God, it's as uncontrollable as the original ! Congratulations... I suppose.
    (If only there was a "REDUX - Graphics Only" MOD.........)
    Done. I overrode the physics from Unleashed with the Generations' one.

    PS - I still drop like a stone in the middle of the lake in Cool Edge during the water running section like if there was an invisible wall.
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