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Block bullets (not the player) - A Mod for Source Engine

I made it so bullets can be blocked and not the player. Also this prefab also blocks punting from the gravity gun (first and secondly attacks)

Here's a new .vmf file for people to use. I made it so bullets can be blocked and not the player :) Video http://www.youtube.com/watch?v=6NZ-w8EuJ40 Topic http://forum.tsgk.com/viewtopic.php?t=4896 http://gtamike.tsgk.com/t.png")
  • gtamike_TSGK avatar
    gtamike_TSGK username pic Joined 14y ago
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    **Notes:** -
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    Mantra
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    > **Posted by Dzjengis Khan** > > **Posted by gtamike_TSGK** > > > > **Posted by Dzjengis Khan** > > > > > - There is no way to temporarily disable the standard block bullets block > > > > Kill it using a trigger or button and use a ponit_template to "force_spawn" it back. > > Or it parent to a none soild door that when it opens it goes underground and block bullets follows it. > > > > ;) > > Youre right, I forgot about that definately a good work around for that problem. thanx ;) > > For those who are interested on how this works i've edited the vmf a little to encorporate these functions. (credits to gtamike for the original ofcourse) I've uploaded the extended version here: > http://www.megaupload.com/?d=XMZ06FM5 > > (Maiby add this to the tekst for other people to see??) But I highly recommend not to use force spawn too much as it adds to the entity limit. Even if you kill the entity and force spawn then it still adds +1 to the entity limit. (does not -1 to limit if entity killed) This is Valves error as I think if something is killed it should -1 from the limit lol. So what i'm saying is too much force spawn will crash the server/game and give you this error message. "overflow Ed_alloc: no free edicts". Parent to a none soild door is the best work around. :) EDIT This prefab also blocks punting from the gravity gun (first and secondly attacks)
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    Dzjengis Khan Joined 11y ago
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    > **Posted by gtamike_TSGK** > > **Posted by Dzjengis Khan** > > > - There is no way to temporarily disable the standard block bullets block > > Kill it using a trigger or button and use a ponit_template to "force_spawn" it back. > Or it parent to a none soild door that when it opens it goes underground and block bullets follows it. > > ;) Youre right, I forgot about that definately a good work around for that problem. thanx ;) For those who are interested on how this works i've edited the vmf a little to encorporate these functions. (credits to gtamike for the original ofcourse) I've uploaded the extended version here: http://www.megaupload.com/?d=XMZ06FM5 (Maiby add this to the tekst for other people to see??)
    Bananite
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    > **Posted by Dzjengis Khan** > - There is no way to temporarily disable the standard block bullets block Kill it using a trigger or button and use a ponit_template to "force_spawn" it back. Or it parent to a none soild door that when it opens it goes underground and block bullets follows it. ;)
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  • Dzjengis Khan avatar
    Dzjengis Khan Joined 11y ago
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    **Pros:** - Blocks standard bullets very well - Also blocks grenades and slams pretty well - There is a way to disable / enable the blocking of grenades, slams and physics objects by using the disable and enable inputs **Cons:** - you need to create a second block to also block grenades and slams - When using the second block to block grenades you also block all physics objects (tables guns etc.) - There is still no way to block smg grenades, crossbow bolts or rockets - There is no way to temporarily disable the standard block bullets block **Improvements:** - see con's **Notes:** - I don't know if I should put this with pro's or cons but it also blocks explosions from damaging you even when only using the block bullets block. (acts as a shield to explosions (I don't count explosions as bullets))
    Bananite
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    > **Posted by gtamike_TSGK** > > **Posted by smoGG.** > > > **Pros:** > > > > - Simple > > - Easy to use > > - Good Functionally > > > > **Cons:** > > > > - none > > > > **Improvements:** > > > > - none > > > > **Notes:** > > > > - Great Work! > > Thanks Good Work like this, should be honered :)
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    10y
    > **Posted by smoGG.** > **Pros:** > > - Simple > - Easy to use > - Good Functionally > > **Cons:** > > - none > > **Improvements:** > > - none > > **Notes:** > > - Great Work! Thanks
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    Mantra
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    smoGG. Joined 11y ago
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    **Pros:** - Simple - Easy to use - Good Functionally **Cons:** - none **Improvements:** - none **Notes:** - Great Work!
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