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Combine Style Weapons
- A Mod for Half-Life 2: MMod
Apologies to anyone who created these skins. I will remove yours if you request it. I'm just a hobby recolourist.
I've modified your suit to draw power from Combine energy outlets, which are plentiful wherever they patrol.
I recoloured several items from several different sources until they were suitably combine themed. Mainly I used skins from other fine users of this site and changed the colour of lights to be a more teal and toned a few things.
Combine styled: HEv Suit hands, HEv Suit HUD, Stun Baton, Pistol, SMG1, AR2, RPG, Grenade, and Emplacement Gun
Does not include: Crowbar, 357, Shotgun, Crossbow, Gravgun, Pheropod, Tau Cannon, or Gluon Gun.
For some strange reason, the SMG in my game is bugged whenever I try to switch to it, in which instead of giving me the SMG model, it turns it into a briefcase and doesn't fire or have an ammo count on the hud.
All other models work fine and I even tried removing all my other mods to see if that was the issue, but even then, the model was still bugged.
I don't know if this is a common issue or if it has been reported before, but I took a look around and it doesn't appear anyone else has said anything, so I'll just leave this report here.
In case you would like some footage to go along with this, I got a quick recording of it so that you see what I mean.
So i want to make the weapon list go back to normal order, how would i do that? I assume i can just delete the part of the code that makes the order of weapons different? I'm also using a different Combine styled smg mod, so i also want to delete the model of the smg in this mod.
first of all nice mod i like it. second of all something is wrong, when i press 4 to get the shotgun it doesn't work it just doesn't, well it does but the rpg pops up instead. HELP please i really like this mod :/ (it worked fine before but ONLY when i downloaded the mod it broke)
- If possible, edit the stun baton to have a teal device instead of an orange one. - Change the teal of the chambered round in the AR2 to be much brighter/to "glow". It's currently very dim. I like that it cycles in brightness, but it doesn't get very bright. For comparison, the default MMOD AR2 has a bright red color for chambered rounds and looks nice.