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Demons Over Shadows - A Work In Progress for Persona 4 Golden (PC)

Progress Report

Completed

Updates

90% Progress update 3mo
  • Improvement Added indicator and ailment bones for 150+ models
  • Optimization Shifted all model tbl changes to a binary patch

Now that I have nearly every model with ailment and indicator bones, (The only ones that don't have it have issues that need to be fixed in general) the only thing I have left is fixing issues, changing the demon names, and waiting for SMT V to come out so I can make use of some of its models.


Now that the model tbl changes have been converted to an aemulus binary patch, it means the mod is now 100% compatible with any mod that changes persona visual variables, including P5 Persona Model Backport, any of its modules, Persona and Skills expansion pack and Jay's expansion pack.

Replaces models of shadows with those of demons from a variety of SMT games

Development spreadsheet
Folder of every screenshot I took while making the mod

Replaces shadow models with demon models from the following games:
  • Persona 5 Royal
  • Digital Devil Saga 1 and 2
  • Devil Summoner: Raidou Kuzonah 1 and 2
  • Shin Megami Tensei: IMAGINE
  • Shin Megami Tensei Liberation Dx2
  • Shin Megami Tensei 4 Apocalypse
  • Shin Megami Tensei Nocturne

Currently, I have 250 out of a total 257 models I need to import done The only thing I have left are fixing up general issues with the mod, (please let me know if you find any) changing demon names, and waiting for SMT V to release so I can use the rider's, trumpeter and ardha's model from it, as their dx2 counterparts don't look very good and they don't have an enemy variation in p5.

*REQUIRED MODS NOTE*
Thanks to aemulus's binary patching feature, this mod is compatible with every other mod that modifies model.tbl, Persona and Skills Expansion pack, P5 Persona Model Backport and its modules, and Jay's expansion pack. However, binary patching requires that a mod which already has model.tbl in it to exist for patches to apply, meaning that you need to use one of these mods if you want to use the mod at all.

Unfortunately, as of now, I do not know how to edit the offsets for the model view in the analyze screen or where they could be stored, so near all of them are placed very badly in the screen, that's just something I can't currently change.

My current goal is to hopefully get the mod out by December.
  • I hope you will finish this mod, probably the most amazing visual change mod I have seen IMHO. Looking forward. 
    Bananite
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  • Very Nice with the Griffith there, lol.
    Bananite
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  • Did you change their affinity too?
    Hee-ho your mom is a ho
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  • novakanos avatar
    novakanos Joined 5mo ago
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    220 points Ranked 69,338th
    3mo
    Is this for aemulus?
    Bananite
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  • It's looks really good shuba, i'm looking forward to this, hopefully it'll be completed by december, Also can't wait to kick YHVH's ass as a persona protagonist lmao
    Bananite
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  • Pretty nice mod! I always thought the enemy Shadows in P3/4 were a bit generic and forgettable in design. 

    Just one question: will the Shadow names be updated to fit the demon models used in the final release? Judging from the screenshots, the names don't seem to be touched.
    Bananite
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  • Klaatu2u avatar
    Klaatu2u Joined 1y ago
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    758 points Ranked 46,883rd
    3mo
    lol two Griffiths. Also, if you're using the Dx2 files, does this mean we'll also be fighting Classic Thor and PSX Alice as well?

    That being said, I'm looking forward to this! Good luck getting all the kinks worked out by December!
    Bananite
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  • Giologically avatar
    Giologically Joined 5mo ago
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    3mo 3mo
    Congrats man, can't wait for this to be completed, also is  Kohryu ported from the p5 vanilla or Royal ?
    Sorry, but I don't lose.
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