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Productive - A Work In Progress for Counter-Strike: Source

Progress Report



Update Progress #4 (85% -> 100%) 14d
  • Optimization Added few clips to make movements near door frames smoother. (Refer to image below)
  • Optimization Added areaportal to every single doorframe/windowframe in this map.
  • Adjustment Adjusted few cubemaps' resolution for better reflection on window glasses.
  • Removal Removal of few select props to allow more room for movement.
Update Progress #3 (70% -> 85%) 16d Addition3 Improvement3 BugFix Update Progress #2 (40% -> 70%) 17d Addition5 Adjustment3 Update Progress #1 (25% -> 40%) 20d Addition3 Adjustment

An office-themed map!

Map is finished! Check it out here:

Map Name

Although I initially decided the map name to be de_officz, office seems to be such an overused map name, so I went ahead and changed it to de_productivity. It is just recently that I've realized productive is a much easier-to-pronounce word than productivity, hence I decided that this will probably be the last time I change this map's name.


This is my first ever new project excluding me fixing/revising my old maps. I made this project to simply keep me refreshed because I've been looking at the same maps over and over (e.g. remaking my old maps).

I've kind of wanted to create a map based on CS:S office assets, but the CS:S office wall textures are one of the most overused texture in CS:S mapping in my opinion, hence why I decided to use NvC_DmN_CH's office-like textures instead of the default office textures. I also used Mr. Who's night skybox texture since I've mostly been using default skybox textures.

I've also started to use TopHATTwaffle's real world textures, and they mix well with the current map's theme.

Comment Instructions

Do you think the map is aesthetically pleasing, from the preview video? If not, in what area does the map look bland?