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E1M1 Hangar (Remake) - A Work In Progress for Half-Life

Progress Report

Canceled at 90% completion

Updates

Beta 1.0 6mo
  • Addition Texturing
  • Addition Furniture and foliage
Changelog:

- Added chairs, planters, couches, tables and a couple of... magazines.

- Added a few textures here and there. Particularly the floors.

- Tied entities against certain brushes.
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Well, sorry for keeping this a bit stalled for a while; I was nonetheless working on it. I've added a few textures here and there, as well as including prefabs such as furniture and stuff. Again, I might require a few textures, so anybody willing to help, please come out.
After seeing many ports of Doom maps to Half-life, I thought of doing something a tad bit different. I tried to remake the first map (E1M1) from the bare bones of what it is supposed to represent, to what it actually seems to be.

I'll be using some textures from Brutal Doom and Extermination day alongside Half-Life's default texture set. But, still most of the textures seem to be a little bit smaller and some not quite fitting the style, so I'll be needing some help with the textures. Also, I've drawn out a concept art for a air-craft, but that's way too complex to manage with mere brushwork. If anybody could, please can you make a model of it for me? There's 150 points for that.

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