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Train

A Work In Progress for Open Fortress

Progress Report

Completed

Updates

100% Completed 3mo
  • Addition Minor detaiing
  • Addition More player clips
  • BugFix Ceiling texture at Purple-Yellow office
  • Improvement Bot Navigation
Update 90% - Beta 3mo Optimization Overhaul Improvement Update 80% 3mo Addition5 Overhaul Optimization BugFix3 Improvement Update 70% 3mo Addition2 Overhaul Improvement Tweak4 BugFix Update 55% Interim 3mo Tweak BugFix2 Improvement Optimization

Choo Choo

I was hestitating on porting one of my Condition Zero WIP/Maps to Open Fortress as a deathmatch map.

Do note that this is based on the OG CS version of Train, not the CSGO's second version of train. However, few of CSGO's features may appear.

Unfortunately, I couldn't keep the best feature of train, which is ability to crouch underneath the train cars.

Might modify the layout slightly, such as:

  1. Including the platform at B main (CSGO)
  2. The Loading Bay (at T-spawn) has an interior
  3. Some of the train cars are hollow

Currently, having some difficult due to:

  1. Where player spawner should be placed
  2. Where Weapon spawner should be placed

Ignore the 'beta' in the images.

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Credits

Key Authors
Alfa1337
Alfa1337 Joined 14y ago
REDEMPT Manager WANTED! Manager
Boogie
29,298 points Ranked 180th
42 medals 4 legendary 13 rare
  • 10 years a member Medal icon
  • Submitted 50 Maps Medal icon
  • Submitted 100 Skins Medal icon
  • Returned 5000 times Medal icon
  • 6 years a member Medal icon
  • Submitted 50 Skins Medal icon
Mapper

Submitter

Alfa1337 avatar
Alfa1337 Joined 14y ago
REDEMPT Manager WANTED! Manager
Boogie
29,298 points Ranked 180th
42 medals 4 legendary 13 rare
  • 10 years a member Medal icon
  • Submitted 50 Maps Medal icon
  • Submitted 100 Skins Medal icon
  • Returned 5000 times Medal icon
  • 6 years a member Medal icon
  • Submitted 50 Skins Medal icon
Alfa1337
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Category

Details

Development State
Completed
Completion
100%
Finished Work

Attributes

Software Used
Hammer
Genre
Mapping

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