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Akuma

A Work In Progress for Super Smash Bros. Ultimate

Progress Report

In Development - 50% finished

Updates

T7 Akumer 2hr
  • Addition T7 Akuma - Rigging
Expressions!! 6d Addition Improvement Balls 10d Overhaul Addition3
This will be my first model import, SFV/T7 Akuma over Ryu!

Instead of a full import, I've decided to just put Akumas head and other features on Ryu, since they have basically the same body type anyway. This means I don't have worry about rigging too much, so I'm also going to make Tekken 7 Akuma and release them together. 
Will also include a name change and an announcer call (once 15.ai is back up).

To-Do for SFV Akuma:
  • Rigging 
  • Textures
  • Expressions
  • Voice Mod 
  • UI

SFV Akuma is basically done except for UI, even managed to do expressions. There is one issue where hair is not transparent during Focus attack which I don't know how to fix yet but it's hardly noticable unless you zoom in.

To-Do for Tekken 7 Akuma:
  • Rigging
  • Textures
  • Expressions
  • Heihachi Recolor
  • Voice mod
  • UI

I've come across an issue where other slots' textures get messed up when mods with larger textures size than vanilla are installed, even when not doing ditto. I don't plan to make alts except for 1 Heihachi recolor so that might be a problem, but we'll see.

Can't wait to finish this mod!
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Submitter

Dimichi avatar
Dimichi Joined 1y ago
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Category

Details

Development State
In Development
Completion
50%

Attributes

Miscellaneous
Model import

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  • 19d
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