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as_officecomplex

A Work In Progress for Counter-Strike 1.6

Progress Report

In Development - 49% finished

Updates

version 0.0.2 5d
  • Improvement new CT´s spawn point
  • Removal the disturbing wall on the side stair (first image of version 0.0.1)
Helo there!

As you can see, I am making an as_ map based on an office, I still need to do a large part (I am just at 50%), but I upload this WiP so that everyone can see it, and if you have any suggestions, criticisms or whatever, do not hesitate to do it :)

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Todos

add a decoration elevator do baths High Priority less self-sponsoring redesign of the entrance to the office doors between some rooms
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  • Freimaurer avatar
    Freimaurer Joined 3y ago
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    3d
    The buildings outside are missing something at the top. Imho there should be a roof or at least a border to represent a flat roof.
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    Bananite
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    LiZou Mapper username pic Joined 3y ago
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    3d 2d
    i see wall without texture in here !

    i have suggestion
    do you can make door the office remove this door i see it is not compatible

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    4d 2d
    This looks really great. Although just a minor suggestion, try using the texture set Ritual made for Deleted Scenes. Those are really fantastic. Not only they're quite the upscale when compared to the original Half-Life, they also are quite detailed and beautifully made.

    Also another thing, just as you used props instead of brushes for the monitors and the trees, can you do the same for the couches, chairs and tables? I bet it'll look fantastic that way. Not only that'll take less toll on the framerate, that'll also mean faster compile rates.
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    4d
    i likes this idea !
    PC from apple xd
    good luck

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    9d
    Looking forward to the full version . . . Good Luck !
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    9d 2d
    Happy to see that you improved your brushwork so quick.

    Here are some suggestions:
    1. Adding details in the offices such as file cabinets, libraries, air conditioners, ashtrays, trashcans, etc.
    2. Making a rest space and adding stuff like couches, tea tables, magazines and stuff related to drinks and food.
    3. That path seen in the first screenshots, I get what you've done but I suggest to simplify it.
    4. I get that you want to put your name on your maps but I suggest to make that using hidden rooms, like that one in cs_office. This will improve the general look of your maps and your name will be more like an easter egg. You could make many hidden rooms with your name inside and also make like a prefab of it.
    5. In the second screenshot I see that you could make paths between each complex. Also window and door frames.
    6. Sincen you have improved your mapping already you can make another step and start to add some sound effects
    7. Imagine the places that you create in your maps but in real life, working as they should, in this case this office that would have many people making office stuff. What would it look? That way you can get ideas.

    That's everything for now :)
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    9d
    Oh, I forgot to clarify: the blue background that is seen in the trees is because my computer shows it like this, I have tried it with another, (with that I will do the images and the final version) and with that it looks as it should

    Mystical Xperiences
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Details

Development State
In Development
Completion
49%

Attributes

Textures
Custom/Defalut

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