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My first actual map, and I've been working on it since around the end of July. Originally nicknamed 1Z, as I wanted to make a Z sides campaign that was aimed to focus more on the precision than the technical side of things, and I think that shows through in my room design. Still far from completed, and all existing rooms and berries are subject to change.
As for tech required, you will need to know: -hypers -wavedashes -wallbounces -neutrals -buffered climb jumps (not really tech, but knowing this is mandatory is important) -corner jumps -ultras -demodashes