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de_enterprise_d_source - A Work In Progress for Counter-Strike: Source

Progress Report

On Hold at 30% completion


More corridor 9mo
  • Overhaul Corridor
  • Overhaul Picard's quarters
  • Overhaul Transporter Room
The corridors are a little bit inconsistent, some is 112 HU, some is 128 HU and lastly 132+ HU. I decided to standardise to 128 HU.

May switch certain brush props to model props.

This is a very slow work.

This is a WIP of porting a third party map (de_enterprise_d) to Source.

Expected Features:

  1. Upgraded brush Warp Core to model Warp Core (may upgrade some brushes to models)
  2. Better audio
  3. Reflections
  4. Improved brush mesh
  5. AI Upscaled Textures
  6. Reworked Textures

The decompilation wasn't perfect, so I had to rework some of the areas.

As for modelling, I can't figure out these:

  1. Template (Hammer units to MS3D scale (0.125 scale)
  2. Good Star Trek prop template
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Development State
On Hold