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Nightwatch

A Work In Progress for Team Fortress 2

Progress Report

In Development - 33% finished

Updates

Quick Update 17d
  • Addition ALMOST finished retexturing the Engineer's buildings
Jeez, two weeks of this mod being up, and not one update. That's a bit problematic. Let's fix that.

I should probably tell you guys what's going on with this mod right now. Well, not a lot, and for a couple reasons.

First off, pretty much all of the decompilers I've tried have caused errors in the Hammer editor.
Secondly, I've been focusing quite a lot of my time trying to fix these issues. As such, other things that could be worked on aren't getting a lot of attention.
Finally, some personal stuff has been happening. Events, lack of time management, and, all around, laziness.

For that, I apologize profusely.

I have a couple of ideas to fix these issues.

To fix problems one and two, I'm gonna make sure to try and fix the map decompiling issue, but also make some time for other stuff.
As for problem number three..well..just stop being lazy, me. Come on, you have stuff to work on.

Anyway, that's all the stuff for this update. I'll try and keep you guys posted on what I'm getting done, and when I have any problems that I'm trying to solve.

Thanks for sticking with me these past two weeks. You guys are awesome.


The Dark Mode of TF2

DISCLAIMER: IF YOU DIDN'T SEE THE CATEGORY NAME, THIS IS STILL A WIP. ONCE I FEEL THE PROJECT IS POLISHED ENOUGH, I'LL RELEASE IT.



"Because making sure you're always on top means accommodating for ALL hours of the day!"

Welcome to the official page for Nightwatch, what will, hopefully, turn out to be the definitive "dark mode" for Team Fortress 2.

This is just a texture mod, so no maps, models, or anything like that. All I'm doing, and all I plan to do, in this mod, is make a more night-themed setting, with the maps taking place at night, along with some prop retexturings and, occasionally, cosmetic and weapon changes, however, that's all the mod really needs to be. However, I do want to make sure that this comes out as good as it possibly can, so that's why this is a WIP.

If you're interested in the progress of this mod, be sure to keep an eye on this page, as I'll try my best to post frequent updates up until it's release.

Anyway, stay tuned, because things are gonna get a whole lot...darker.

Todos

Retexture All Official Maps High Priority Remix Most Music Tracks
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Credits

Main Developers
Mac-Raca
Everything
Special Thanks
turtleboio
Support
Outside Help
Davey Bones
Finding Cosmetic File Names
Baron
Finding Cosmetic File Names
NO LOAFING!
Creating the Animated Prop Tool for GMod

Submitter

Mac-Raca avatar
Mac-Raca Joined 1mo ago
not existing
180 points Ranked 59,440th
Mac-Raca
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Category

Details

Development State
In Development
Completion
33%

Attributes

Software Used

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