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[RolePlay 1.6] Bangclaw [WiP]

A Work In Progress for Counter-Strike 1.6

Progress Report

Completed

Updates

Final 3hr
  • BugFix Fixed some texture missings.
  • Improvement Reworked lights
  • Improvement Rescaled some brushes.
  • Improvement CT spawns -> TT spawns
  • - Added water canal.
0.4 Alpha 15d 0.1 Alpha version out 18d Optimization BugFix Removal
Hello everyone,greetings travelers and searchers.
I, having postponed the development of a map in the style of minecraft, decided to do something that no one else has done,namely a good RP map.The map can be compiled,but there are several problems: 
1) Allocblock - 496% :/ (bad af) - FIXED
2) the Map had to cut because of the limits of goldsource engine.
===========
in-game screenshots taken from -fast compiled .bsp :] be polite about lights

===========
My next actions:
1) Compile this map with -full
2) Adding some graffities./etc
3) Rework skybox
4) More optimization i guess :\
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  • Karnefice avatar
    Karnefice Joined 10y ago
    prolly drunk
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    access_time 12d edit 12d
    I didn't know CS had roleplay? Anyways, seconding the texture scaling, which you probably already fixed. Your roofs could use some love too and maybe some signage or some other indicators as to what certain buildings are or what part of town you're in.
    DO IT RIGHT n ENJOY THE VIEW avatar
    Mantra
    DO IT RIGHT n ENJOY THE VIEW
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  • seedee avatar
    seedee username pic Joined 5mo ago
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    access_time 20d
    I'd halve the resolution of textures if I were you
    • Agree x 1
    • Helpful x 1
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Ported by
p1487
p1487 Joined 1y ago
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139 points Ranked 64675th
Rebuilding
Psycrow
textures/scales/etc.
Original Authors
PettZon_
PettZon_ Joined 11y ago
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Original creator
Textures
Valve
Skybox Creator
DimeX
DimeX Joined 12y ago
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p1487 avatar
p1487 Joined 1y ago
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139 points Ranked 64675th
p1487
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