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Young Link in crusade 0.9.3 (complete)

A Work In Progress for Super Smash Bros. Crusade

Progress Report

Completed

Updates

Beta bin 18d
  • Addition bin file
beta 3 20d Adjustment Removal Optimization Beta 2 23d Addition Adjustment Optimization beta 1mo Removal Addition2 Optimization 0.4 1mo Addition2 Adjustment3

depends on what they think of the mod I'll see if I make more characters

Here I bring you a new update of young link, do not fix what you asked me, later I will, because it was a bit complicated, I hope you enjoy it

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  • imadamn avatar
    imadamn Joined 3mo ago
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    Yo I like it a lot now! Good job dude!
    Bananite
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  • yo help i dont know to put the mod in game

    Bananite
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  • MegaModder492 avatar
    MegaModder492 Joined 12mo ago
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    Shouldn't you update the binned version as well?
    "Oh Banana"
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    Jio_Inzagi Joined 10mo ago
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    access_time 23d
    ooooooooooh this is actually good now, good job dude
    • Thanks x 1
    Bananite
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    Smashstar16 Joined 3y ago
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    access_time 23d
    He looks great. Plays great too. My only nitpick is I think his final smash (while it does look very cool) does way too much damage. I tested it in training mode and it killed at zero percent
    It's Over 9000!
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  • access_time 1mo
    hey dude, so im making a classic sonic while we wait for the other one to be finished and i need help, im using sans as a base so i can replace and change moves instead of making new ones, however when i try to replace an image its too big plz help
    Bananite
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  • MegaModder492 avatar
    MegaModder492 Joined 12mo ago
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    Honestly... This is very good! It has some original ideas, the sprites can be weird, but for being a second or first mod, it is nice. I like the elemental arrows, but I prefer the slingshot more. But I not trying to ask for it back, because that would be selfish. I hope anything else from you will improve. Heck, I still have a long way to go... In short, it's very good.
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    "Oh Banana"
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  • VICNEL avatar
    VICNEL Joined 4mo ago
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    suerte
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  • rcmero avatar
    rcmero Joined 11y ago
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    access_time 1mo edit 1mo
    So I gave this one a shot. Here are my thoughts that I hope you'll note before the final release.

    I like your idea of Link's arrows having elemental properties depending on how long you hold down the button, makes him feel a bit similar to Dr. Mario in that regard and makes him different from the other two Links.

    I'm not sure why you made his down B a reflector, I don't see anything in Young Link's origin games of Ocarina of Time and Majora's Mask that would suggest that he could reflect something. You should have probably stuck to the bombs the other two Links have.

    When rolling the sprite looks weird, you probably shouldn't have made him roll like he's a ball (only characters like Sonic and Yoshi can make that work).

    I do strongly approve of you using the Fierce Deity Mask as his Final Smash, should have been his Final Smash from the get go. You probably shouldn't make it so obvious that it's just a copy of Ganondorf's Final Smash, though. There's also a bit of an end lag where the sprite stops moving after Link changes back implying I can control him again but he isn't yet accepting any controller inputs.
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  • HenrryGG avatar
    HenrryGG Joined 8mo ago
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    cuando esté listo al 100% me informas para binnearlo
    challenging the system
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OcarinaofTime
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helps encode

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Details

Development State
Completed
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    Featured on Jun 19 2020
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